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Now showing items 11-20 of 26
A Survey on Bounding Volume Hierarchies for Ray Tracing
(The Eurographics Association and John Wiley & Sons Ltd., 2021)
Ray tracing is an inherent part of photorealistic image synthesis algorithms. The problem of ray tracing is to find the nearest intersection with a given ray and scene. Although this geometric operation is relatively simple, ...
A Virtual Reality Platform for Immersive Education in Computer Graphics
(The Eurographics Association, 2021)
We present a general framework for teaching 3D imagination demanding topics using commonly available hardware for virtual reality (VR). Our software allows collaborating on 3D objects, interaction and annotation in a simple ...
Modeling and Actuation of Cable-driven Silicone Soft Robots
(The Eurographics Association, 2021)
In this paper we present a framework for modeling cable-driven soft robots fabricated from silicone rubber - an incompressible material. Our forward simulation model can use either the standard or the mixed formulation of ...
Virtual Creature Morphology - A Review
(The Eurographics Association and John Wiley & Sons Ltd., 2021)
We present a review of methods for procedurally generating the morphology of virtual creatures. We include a range of methods, with the main groups being from ALife over art to video games. Even though at times these groups ...
Rendering 2D Vector Graphics on Mobile GPU Devices
(The Eurographics Association, 2021)
Designers and artists world-wide rely on vector graphics to design and edit 2D artwork, illustrations and typographic content. There is a recent trend of vector graphic applications moving to mobile platforms such as iPads, ...
Unsupervised Learning of Disentangled 3D Representation from a Single Image
(The Eurographics Association, 2021)
Learning 3D representation of a single image is challenging considering the ambiguity, occlusion, and perspective project of an object in an image. Previous works either seek image annotation or 3D supervision to learn ...
Auto-rigging 3D Bipedal Characters in Arbitrary Poses
(The Eurographics Association, 2021)
We present an end-to-end algorithm that can automatically rig a given 3D character such that it is ready for 3D animation. The animation of a virtual character requires the skeletal motion defined with bones and joints, ...
Interactive Synthesis of 3D Geometries of Blood Vessels
(The Eurographics Association, 2021)
In surgical training simulators, where various organ surfaces make up the majority of the scene, the visual appearance is highly dependent on the quality of the surface textures. Blood vessels are an important detail in ...
Ray Tracing Lossy Compressed Grid Primitives
(The Eurographics Association, 2021)
We propose a new watertight representation of geometry for ray tracing highly complex scenes in a memory efficient manner. Polygon meshes in the scene are first converted into compressed grid primitives, which are represented ...
A Survey of Control Mechanisms for Creative Pattern Generation
(The Eurographics Association and John Wiley & Sons Ltd., 2021)
We review recent methods in 2D creative pattern generation and their control mechanisms, focusing on procedural methods. The review is motivated by an artist's perspective and investigates interactive pattern generation ...