Now showing items 1-8 of 8

    • Breathing Life into Statues Using Augmented Reality 

      Ioannou, Eleftherios; Maddock, Steve (The Eurographics Association, 2020)
      AR art is a relatively recent phenomenon, one that brings innovation in the way that artworks can be produced and presented in real-world locations and environments. We present an AR art app, running in real time on a ...
    • CLAWS: Computational Load Balancing for Accelerated Neighbor Processing on GPUs using Warp Scheduling 

      Gross, Julian; Köster, Marcel; Krüger, Antonio (The Eurographics Association, 2020)
      Nearest neighbor search algorithms on GPUs have been improving for years. Starting with tree-based approaches in the middle 70's, state-of-the-art methods use hash-based or grid-based methods. Leveraging high-performance ...
    • Controlling Game Objects Using Multiple Degrees-Of-Freedom 

      Sandoval, Mario; Morris, Tim; Turner, Martin (The Eurographics Association, 2020)
      LISU (Library for Interactive Settings and User-modes) is an input management computing framework which enables groups of researchers to cohabit real-time simulation environments simultaneously and to visualise and manipulate ...
    • Encyclopaedia-based Framework for 3D Image Processing Applications 

      Morley, Terence; Morris, Tim; Turner, Martin (The Eurographics Association, 2020)
      The uses of unmanned aerial vehicles (UAV) are rapidly increasing across diverse applications including surveillance, policing and search and rescue. To perform domain-specific functions, software systems incorporating 2D ...
    • Interaction Framework within Collaborative Virtual Environments for Multiple Users each interacting with Multiple Degrees-Of-Freedom Controllers 

      Sandoval, Mario; Morris, Tim; Turner, Martin (The Eurographics Association, 2020)
      Collaboration is a process in which two or more agents work together to achieve shared goals. However, many existing platforms cannot generate a collaborative environment to engage multiple users with multiple controllers ...
    • Medical Ultrasound Training in Virtual Reality 

      Elliman, James P.; Bethapudi, Sarath; Koulieris, George Alex (The Eurographics Association, 2020)
      In this work we propose a novel training solution for learning and practising the core psychomotor skills required in Diagnostic Ultrasound examinations with a computer-based simulator. This is in response to the long-standing ...
    • Recognising Specific Foods in MRI Scans Using CNN and Visualisation 

      Gardner, Joshua; Al-Maliki, Shatha; Lutton, Évelyne; Boué, François; Vidal, Franck (The Eurographics Association, 2020)
      This work is part of an experimental project aiming at understanding the kinetics of human gastric emptying. For this purpose magnetic resonance imaging (MRI) images of the stomach of healthy volunteers have been acquired ...
    • Simulating Dynamic Ecosystems with Co-Evolutionary Agents 

      Ferguson, Gary; Vidal, Franck (The Eurographics Association, 2020)
      As video games grow in complexity and require increasingly large and immersive environments, there is a need for more believable and dynamic characters not controlled by the player, known as non-player character (NPC). ...