Procedural Modeling
Procedural Tectonic Planets
Yann Cortial, Adrien Peytavie, Eric Galin, and Eric Guérin
Local Editing of Procedural Models
Markus Lipp, Matthias Specht, Cheryl Lau, Peter Wonka, and Pascal Müller
String-Based Synthesis of Structured Shapes
Javor Kalojanov, Isaak Lim, Niloy Mitra, and Leif Kobbelt
Meshing and Geometry Processing
Dual Sheet Meshing: An Interactive Approach to Robust Hexahedralization
Kenshi Takayama
A Geometrically Consistent Viscous Fluid Solver with Two-Way Fluid-Solid Coupling
Tetsuya Takahashi and Ming C. Lin
Deep Fluids: A Generative Network for Parameterized Fluid Simulations
Byungsoo Kim, Vinicius C. Azevedo, Nils Thuerey, Theodore Kim, Markus Gross, and Barbara Solenthaler
Latent Space Physics: Towards Learning the Temporal Evolution of Fluid Flow
Steffen Wiewel, Moritz Becher, and Nils Thuerey
Styles and Fonts
StyleBlit: Fast Example-Based Stylization with Local Guidance
Daniel Sýkora, Ondrej Jamriška, Ondrej Texler, Jakub Fišer, Mike Lukác, Jingwan Lu, and Eli Shechtman
Rendering Systems
Hierarchical Rasterization of Curved Primitives for Vector Graphics Rendering on the GPU
Mark Dokter, Jozef Hladky, Mathias Parger, Dieter Schmalstieg, Hans-Peter Seidel, and Markus Steinberger
Parameterization and Correspondences
A Subspace Method for Fast Locally Injective Harmonic Mapping
Eden Fedida Hefetz, Edward Chien, and Ofir Weber
Elastic Correspondence between Triangle Meshes
Danielle Ezuz, Behrend Heeren, Omri Azencot, Martin Rumpf, and Mirela Ben-Chen
Exact Constraint Satisfaction for Truly Seamless Parametrization
Manish Mandad and Marcel Campen
A Low-Dimensional Function Space for Efficient Spectral Upsampling
Wenzel Jakob and Johannes Hanika
Accurate Synthesis of Multi-Class Disk Distributions
Pierre Ecormier-Nocca, Pooran Memari, James Gain, and Marie-Paule Cani
Learning to Importance Sample in Primary Sample Space
Quan Zheng and Matthias Zwicker
Humans in Motion
Character Navigation in Dynamic Environments Based on Optical Flow
Axel López, François Chaumette, Eric Marchand, and Julien Pettré
Deep HDR Video from Sequences with Alternating Exposures
Nima Khademi Kalantari and Ravi Ramamoorthi
Clear Skies Ahead: Towards Real-Time Automatic Sky Replacement in Video
Tavi Halperin, Harel Cain, Ofir Bibi, and Michael Werman
Deep Video-Based Performance Cloning
Kfir Aberman, Mingyi Shi, Jing Liao, Dani Lischinski, Baoquan Chen, and Daniel Cohen-Or
Learning to Render
Neural BTF Compression and Interpolation
Gilles Rainer, Wenzel Jakob, Abhijeet Ghosh, and Tim Weyrich
Gradient Outlier Removal for Gradient-Domain Path Tracing
Saerom Ha, Sojin Oh, Jonghee Back, Sung-Eui Yoon, and Bochang Moon
Better Patterns
Generating Stochastic Wall Patterns On-the-fly with Wang Tiles
Alexandre Derouet-Jourdan, Marc Salvati, and Théo Jonchier
Generating Color Scribble Images using Multi-layered Monochromatic Strokes Dithering
Yi-Hsiang Lo, Ruen-Rone Lee, and Hung-Kuo Chu
Multi-Pose Interactive Linkage Design
Gen Nishida, Adrien Bousseau, and Daniel G. Aliaga
Computational Design of Steady 3D Dissection Puzzles
Keke Tang, Peng Song, Xiaofei Wang, Bailin Deng, Chi-Wing Fu, and Ligang Liu
Object Partitioning for Support-Free 3D-Printing
Eli Karasik, Raanan Fattal, and Michael Werman
Dynamic Visibility-Driven Molecular Surfaces
Stefan Bruckner
Geometry Aware Tori Decomposition
Jia Chen and Meenakshisundaram Gopi
Design and Automated Generation of Japanese Picture Puzzles
Mees van de Kerkhof, Tim de Jong, Raphael Parment, Maarten Löffler, Amir Vaxman, and Marc van Kreveld
Learning to Animate
Learning-Based Animation of Clothing for Virtual Try-On
Igor Santesteban, Miguel A. Otaduy, and Dan Casas
Learning a Generative Model for Multi-Step Human-Object Interactions from Videos
He Wang, Sören Pirk, Ersin Yumer, Vladimir G. Kim, Ozan Sener, Srinath Sridhar, and Leonidas J. Guibas
Latent-space Dynamics for Reduced Deformable Simulation
Lawson Fulton, Vismay Modi, David Duvenaud, David I. W. Levin, and Alec Jacobson
Learning Images
Controlling Motion Blur in Synthetic Long Time Exposures
Marcel Lancelle, Pelin Dogan, and Markus Gross
What's in a Face? Metric Learning for Face Characterization
Omry Sendik, Dani Lischinski, and Daniel Cohen-Or
Exploratory Stage Lighting Design using Visual Objectives
Evan Shimizu, Sylvain Paris, Matthew Fisher, Ersin Yumer, and Kayvon Fatahalian
Flow and Rigs
A CNN-based Flow Correction Method for Fast Preview
Xiangyun Xiao, Hui Wang, and Xubo Yang
Practical Person-Specific Eye Rigging
Pascal Bérard, Derek Bradley, Markus Gross, and Thabo Beeler