EG 2019 - Full Papers - CGF 38-Issue 2
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Procedural Modeling
Procedural Tectonic Planets
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Local Editing of Procedural Models
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String-Based Synthesis of Structured Shapes
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Meshing and Geometry Processing
Dual Sheet Meshing: An Interactive Approach to Robust Hexahedralization
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Fluids
A Geometrically Consistent Viscous Fluid Solver with Two-Way Fluid-Solid Coupling
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Deep Fluids: A Generative Network for Parameterized Fluid Simulations
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Latent Space Physics: Towards Learning the Temporal Evolution of Fluid Flow
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Styles and Fonts
StyleBlit: Fast Example-Based Stylization with Local Guidance
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Rendering Systems
Hierarchical Rasterization of Curved Primitives for Vector Graphics Rendering on the GPU
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Parameterization and Correspondences
A Subspace Method for Fast Locally Injective Harmonic Mapping
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Elastic Correspondence between Triangle Meshes
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Exact Constraint Satisfaction for Truly Seamless Parametrization
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Sampling
A Low-Dimensional Function Space for Efficient Spectral Upsampling
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Accurate Synthesis of Multi-Class Disk Distributions
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Learning to Importance Sample in Primary Sample Space
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Humans in Motion
Character Navigation in Dynamic Environments Based on Optical Flow
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Videos
Deep HDR Video from Sequences with Alternating Exposures
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Clear Skies Ahead: Towards Real-Time Automatic Sky Replacement in Video
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Deep Video-Based Performance Cloning
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Learning to Render
Neural BTF Compression and Interpolation
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Gradient Outlier Removal for Gradient-Domain Path Tracing
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Better Patterns
Generating Stochastic Wall Patterns On-the-fly with Wang Tiles
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Generating Color Scribble Images using Multi-layered Monochromatic Strokes Dithering
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Fabrication
Multi-Pose Interactive Linkage Design
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Computational Design of Steady 3D Dissection Puzzles
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Object Partitioning for Support-Free 3D-Printing
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Modeling
Dynamic Visibility-Driven Molecular Surfaces
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Geometry Aware Tori Decomposition
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Design and Automated Generation of Japanese Picture Puzzles
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Learning to Animate
Learning-Based Animation of Clothing for Virtual Try-On
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Learning a Generative Model for Multi-Step Human-Object Interactions from Videos
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Latent-space Dynamics for Reduced Deformable Simulation
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Learning Images
Controlling Motion Blur in Synthetic Long Time Exposures
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What's in a Face? Metric Learning for Face Characterization
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Exploratory Stage Lighting Design using Visual Objectives
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Flow and Rigs
A CNN-based Flow Correction Method for Fast Preview
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Practical Person-Specific Eye Rigging
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