EG 2019 - Full Papers - CGF 38-Issue 2
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Procedural Modeling
Procedural Tectonic Planets
Local Editing of Procedural Models
String-Based Synthesis of Structured Shapes
Meshing and Geometry Processing
Dual Sheet Meshing: An Interactive Approach to Robust Hexahedralization
Fluids
A Geometrically Consistent Viscous Fluid Solver with Two-Way Fluid-Solid Coupling
Deep Fluids: A Generative Network for Parameterized Fluid Simulations
Latent Space Physics: Towards Learning the Temporal Evolution of Fluid Flow
Styles and Fonts
StyleBlit: Fast Example-Based Stylization with Local Guidance
Rendering Systems
Hierarchical Rasterization of Curved Primitives for Vector Graphics Rendering on the GPU
Parameterization and Correspondences
A Subspace Method for Fast Locally Injective Harmonic Mapping
Elastic Correspondence between Triangle Meshes
Exact Constraint Satisfaction for Truly Seamless Parametrization
Sampling
A Low-Dimensional Function Space for Efficient Spectral Upsampling
Accurate Synthesis of Multi-Class Disk Distributions
Learning to Importance Sample in Primary Sample Space
Humans in Motion
Character Navigation in Dynamic Environments Based on Optical Flow
Videos
Deep HDR Video from Sequences with Alternating Exposures
Clear Skies Ahead: Towards Real-Time Automatic Sky Replacement in Video
Deep Video-Based Performance Cloning
Learning to Render
Neural BTF Compression and Interpolation
Gradient Outlier Removal for Gradient-Domain Path Tracing
Better Patterns
Generating Stochastic Wall Patterns On-the-fly with Wang Tiles
Generating Color Scribble Images using Multi-layered Monochromatic Strokes Dithering
Fabrication
Multi-Pose Interactive Linkage Design
Computational Design of Steady 3D Dissection Puzzles
Object Partitioning for Support-Free 3D-Printing
Modeling
Dynamic Visibility-Driven Molecular Surfaces
Geometry Aware Tori Decomposition
Design and Automated Generation of Japanese Picture Puzzles
Learning to Animate
Learning-Based Animation of Clothing for Virtual Try-On
Learning a Generative Model for Multi-Step Human-Object Interactions from Videos
Latent-space Dynamics for Reduced Deformable Simulation
Learning Images
Controlling Motion Blur in Synthetic Long Time Exposures
What's in a Face? Metric Learning for Face Characterization
Exploratory Stage Lighting Design using Visual Objectives
Flow and Rigs
A CNN-based Flow Correction Method for Fast Preview
Practical Person-Specific Eye Rigging
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