Recent Submissions

  • EUROGRAPHICS 2019: Tutorials Frontmatter 

    Jakob, Wenzel; Puppo, Enrico (Eurographics Association, 2019)
  • Learning Generative Models of 3D Structures 

    Chaudhuri, Siddhartha; Ritchie, Daniel; Xu, Kai; Zhang, Hao (Richard) (The Eurographics Association, 2019)
    Many important applications demand 3D content, yet 3D modeling is a notoriously difficult and inaccessible activity. This tutorial provides a crash course in one of the most promising approaches for democratizing 3D modeling: ...
  • libigl: Prototyping Geometry Processing Research in C++ 

    Panozzo, Daniele; Jacobson, Alec (The Eurographics Association, 2019)
    Modern geometry processing algorithms depend on an ever-growing toolbox of fundamental sub-routines and data structures. Prototyping from scratch requires much time building basic tools rather than focusing on the novel ...
  • Deep Learning for Computer Graphics and Geometry Processing 

    Bronstein, Michael; Guibas, Leonidas; Kokkinos, Iasonas; Litany, Or; Mitra, Niloy; Monti, Federico; Rodolà, Emanuele (The Eurographics Association, 2019)
    In computer graphics and geometry processing, many traditional problems are now becoming increasingly handled by data-driven methods. In an increasing variety of problem settings, deep networks are state-of-the-art, beating ...
  • Smoothed Particle Hydrodynamics Techniques for the Physics Based Simulation of Fluids and Solids 

    Koschier, Dan; Bender, Jan; Solenthaler, Barbara; Teschner, Matthias (The Eurographics Association, 2019)
    Graphics research on Smoothed Particle Hydrodynamics (SPH) has produced fantastic visual results that are unique across the board of research communities concerned with SPH simulations. Generally, the SPH formalism serves ...
  • A Review of Digital Terrain Modeling 

    Galin, Eric; Guérin, Eric; Peytavie, Adrien; Cordonnier, Guillaume; Cani, Marie-Paule; Benes, Bedrich; Gain, James (The Eurographics Association and John Wiley & Sons Ltd., 2019)
    Terrains are a crucial component of three-dimensional scenes and are present in many Computer Graphics applications. Terrain modeling methods focus on capturing landforms in all their intricate detail, including eroded ...
  • Rethinking Texture Mapping 

    Yuksel, Cem; Lefebvre, Sylvain; Tarini, Marco (The Eurographics Association and John Wiley & Sons Ltd., 2019)
    The intrinsic problems of texture mapping, regarding its difficulties in content creation and the visual artifacts it causes in rendering, are well-known, but often considered unavoidable. In this state of the art report, ...
  • Near-Eye Display and Tracking Technologies for Virtual and Augmented Reality 

    Koulieris, George; AKSIT, KAAN; Stengel, Michael; Mantiuk, Rafał K.; Mania, Katerina; Richardt, Christian (The Eurographics Association and John Wiley & Sons Ltd., 2019)
    Virtual and augmented reality (VR/AR) are expected to revolutionise entertainment, healthcare, communication and the manufacturing industries among many others. Near-eye displays are an enabling vessel for VR/AR applications, ...
  • Computer-assisted Relief Modelling: A Comprehensive Survey 

    Zhang, Yu-Wei; Wu, Jing; Ji, Zhongping; Wei, Mingqiang; Zhang, Caiming (The Eurographics Association and John Wiley & Sons Ltd., 2019)
    As an art form between drawing and sculpture, relief has been widely used in a variety of media for signs, narratives, decorations and other purposes. Traditional relief creation relies on both professional skills and ...
  • Analysis of Sample Correlations for Monte Carlo Rendering 

    Singh, Gurprit; Öztireli, Cengiz; Ahmed, Abdalla G. M.; Coeurjolly, David; Subr, Kartic; Deussen, Oliver; Ostromoukhov, Victor; Ramamoorthi, Ravi; Jarosz, Wojciech (The Eurographics Association and John Wiley & Sons Ltd., 2019)
    Modern physically based rendering techniques critically depend on approximating integrals of high dimensional functions representing radiant light energy. Monte Carlo based integrators are the choice for complex scenes and ...
  • A Survey on Gradient-Domain Rendering 

    Hua, Binh-Son; Gruson, Adrien; Petitjean, Victor; Zwicker, Matthias; Nowrouzezahrai, Derek; Eisemann, Elmar; Hachisuka, Toshiya (The Eurographics Association and John Wiley & Sons Ltd., 2019)
    Monte Carlo methods for physically-based light transport simulation are broadly adopted in the feature film production, animation and visual effects industries. These methods, however, often result in noisy images and have ...
  • EUROGRAPHICS 2019: CGF 38-2 STARs Frontmatter 

    Giachetti, Andrea; Rushmeyer, Holly (The Eurographics Association and John Wiley & Sons Ltd., 2019)
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  • EUROGRAPHICS 2019: Short Papers Frontmatter 

    Cignoni, Paolo; Miguel, Eder (Eurographics Association, 2019)
  • Area Lights in Signed Distance Function Scenes 

    Bán, Róbert; Bálint, Csaba; Valasek, Gábor (The Eurographics Association, 2019)
    This paper presents two algorithms to incorporate spherical and general area lights into scenes defined by signed distance functions. The first algorithm employs an efficient approximation to the contribution of spherical ...
  • Planar Abstraction and Inverse Rendering of 3D Indoor Environment 

    Kim, Young Min; Ryu, Sangwoo; Kim, Ig-Jae (The Eurographics Association, 2019)
    A large-scale scanned 3D environment suffers from complex occlusions and misalignment errors. The reconstruction contains holes in geometry and ghosting in texture. These are easily noticed and cannot be used in visually ...
  • Anisotropic Filtering for On-the-fly Patch-based Texturing 

    Lutz, Nicolas; Sauvage, Basile; Larue, Frédéric; Dischler, Jean-Michel (The Eurographics Association, 2019)
    On-the-fly patch-based texturing consists of choosing at run-time, for several patches within a tileable texture, one random candidate among a pre-computed set of possible contents. This category of methods generates ...
  • Optimal Deterministic Mixture Sampling 

    Sbert, Mateu; Havran, Vlastimil; Szirmay-Kalos, László (The Eurographics Association, 2019)
    Multiple Importance Sampling (MIS) can combine several sampling techniques preserving their advantages. For example, we can consider different Monte Carlo rendering methods generating light path samples proportionally only ...
  • Fine-Grained Semantic Segmentation of Motion Capture Data using Dilated Temporal Fully-Convolutional Networks 

    Cheema, Noshaba; hosseini, somayeh; Sprenger, Janis; Herrmann, Erik; Du, Han; Fischer, Klaus; Slusallek, Philipp (The Eurographics Association, 2019)
    Human motion capture data has been widely used in data-driven character animation. In order to generate realistic, naturallooking motions, most data-driven approaches require considerable efforts of pre-processing, including ...
  • Towards Diverse Anime Face Generation: Active Label Completion and Style Feature Network 

    Li, Hongyu; Han, Tianqi (The Eurographics Association, 2019)
    It is interesting to use an anime face as personal virtual image to replace the traditional sequence code. To generate diverse anime faces, this paper proposes a style-gender based anime GAN (SGA-GAN), where the gender is ...
  • Font Specificity 

    Power, Luther; Lau, Manfred (The Eurographics Association, 2019)
    We explore the concept of ''image specificity'' for fonts and introduce the notion of ''font specificity''. The idea is that a font that elicits consistent descriptions from different people are more ''specific''. We collect ...

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