Now showing items 9-16 of 16

    • On-the-Fly Power-Aware Rendering 

      Zhang, Yunjin; Ortín, Marta; Arellano, Victor; Wang, Rui; Gutierrez, Diego; Bao, Hujun (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      Power saving is a prevailing concern in desktop computers and, especially, in battery-powered devices such as mobile phones. This is generating a growing demand for power-aware graphics applications that can extend battery ...
    • A Physically-based Appearance Model for Special Effect Pigments 

      Guo, Jie; Chen, Yanjun; Guo, Yanwen; Pan, Jingui (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      An appearance model for materials adhered with massive collections of special effect pigments has to take both high-frequency spatial details (e.g., glints) and wave-optical effects (e.g., iridescence) due to thin-film ...
    • Progressive Multi-Jittered Sample Sequences 

      Christensen, Per; Kensler, Andrew; Kilpatrick, Charlie (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      We introduce three new families of stochastic algorithms to generate progressive 2D sample point sequences. This opens a general framework that researchers and practitioners may find useful when developing future sample ...
    • Quad-Based Fourier Transform for Efficient Diffraction Synthesis 

      Scandolo, Leonardo; Lee, Sungkil; Eisemann, Elmar (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      Far-field diffraction can be evaluated using the Discrete Fourier Transform (DFT) in image space but it is costly due to its dense sampling. We propose a technique based on a closed-form solution of the continuous Fourier ...
    • Runtime Shader Simplification via Instant Search in Reduced Optimization Space 

      Yuan, Yazhen; Wang, Rui; Hu, Tianlei; Bao, Hujun (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      Traditional automatic shader simplification simplifies shaders in an offline process, which is typically carried out in a contextoblivious manner or with the use of some example contexts, e.g., certain hardware platforms, ...
    • Spectral Gradient Sampling for Path Tracing 

      Petitjean, Victor; Bauszat, Pablo; Eisemann, Elmar (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      Spectral Monte-Carlo methods are currently the most powerful techniques for simulating light transport with wavelengthdependent phenomena (e.g., dispersion, colored particle scattering, or diffraction gratings). Compared ...
    • Stratified Sampling of Projected Spherical Caps 

      Ureña, Carlos; Georgiev, Iliyan (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      We present a method for uniformly sampling points inside the projection of a spherical cap onto a plane through the sphere's center. To achieve this, we devise two novel area-preserving mappings from the unit square to ...
    • Thin Structures in Image Based Rendering 

      Thonat, Theo; Djelouah, Abdelaziz; Durand, Fredo; Drettakis, George (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      We propose a novel method to handle thin structures in Image-Based Rendering (IBR), and specifically structures supported by simple geometric shapes such as planes, cylinders, etc. These structures, e.g. railings, fences, ...