Now showing items 1-16 of 16

    • Acquisition and Validation of Spectral Ground Truth Data for Predictive Rendering of Rough Surfaces 

      Clausen, Olaf; Marroquim, Ricardo; Fuhrmann, Arnulph (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      Physically based rendering uses principles of physics to model the interaction of light with matter. Even though it is possible to achieve photorealistic renderings, it often fails to be predictive. There are two major ...
    • A Composite BRDF Model for Hazy Gloss 

      Barla, Pascal; Pacanowski, Romain; Vangorp, Peter (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      We introduce a bidirectional reflectance distribution function (BRDF) model for the rendering of materials that exhibit hazy reflections, whereby the specular reflections appear to be flanked by a surrounding halo. The ...
    • Deep Adaptive Sampling for Low Sample Count Rendering 

      Kuznetsov, Alexandr; Kalantari, Nima Khademi; Ramamoorthi, Ravi (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      Recently, deep learning approaches have proven successful at removing noise from Monte Carlo (MC) rendered images at extremely low sampling rates, e.g., 1-4 samples per pixel (spp). While these methods provide dramatic ...
    • Deep Painting Harmonization 

      Luan, Fujun; Paris, Sylvain; Shechtman, Eli; Bala, Kavita (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      Copying an element from a photo and pasting it into a painting is a challenging task. Applying photo compositing techniques in this context yields subpar results that look like a collage - and existing painterly stylization ...
    • Efficient Caustic Rendering with Lightweight Photon Mapping 

      Grittmann, Pascal; Pérard-Gayot, Arsène; Slusallek, Philipp; Křivánek, Jaroslav (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      Robust and efficient rendering of complex lighting effects, such as caustics, remains a challenging task. While algorithms like vertex connection and merging can render such effects robustly, their significant overhead ...
    • Eurographics Symposium on Rendering: Frontmatter 

      Jakob, Wenzel; Hachisuka, Toshiya (The Eurographics Association and John Wiley & Sons Ltd., 2018)
    • Exploiting Repetitions for Image-Based Rendering of Facades 

      Rodriguez, Simon; Bousseau, Adrien; Durand, Fredo; Drettakis, George (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      Street-level imagery is now abundant but does not have sufficient capture density to be usable for Image-Based Rendering (IBR) of facades. We present a method that exploits repetitive elements in facades - such as windows ...
    • Handling Fluorescence in a Uni-directional Spectral Path Tracer 

      Mojzík, Michal; Fichet, Alban; Wilkie, Alexander (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      We present two separate improvements to the handling of fluorescence effects in modern uni-directional spectral rendering systems. The first is the formulation of a new distance tracking scheme for fluorescent volume ...
    • On-the-Fly Power-Aware Rendering 

      Zhang, Yunjin; Ortín, Marta; Arellano, Victor; Wang, Rui; Gutierrez, Diego; Bao, Hujun (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      Power saving is a prevailing concern in desktop computers and, especially, in battery-powered devices such as mobile phones. This is generating a growing demand for power-aware graphics applications that can extend battery ...
    • A Physically-based Appearance Model for Special Effect Pigments 

      Guo, Jie; Chen, Yanjun; Guo, Yanwen; Pan, Jingui (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      An appearance model for materials adhered with massive collections of special effect pigments has to take both high-frequency spatial details (e.g., glints) and wave-optical effects (e.g., iridescence) due to thin-film ...
    • Progressive Multi-Jittered Sample Sequences 

      Christensen, Per; Kensler, Andrew; Kilpatrick, Charlie (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      We introduce three new families of stochastic algorithms to generate progressive 2D sample point sequences. This opens a general framework that researchers and practitioners may find useful when developing future sample ...
    • Quad-Based Fourier Transform for Efficient Diffraction Synthesis 

      Scandolo, Leonardo; Lee, Sungkil; Eisemann, Elmar (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      Far-field diffraction can be evaluated using the Discrete Fourier Transform (DFT) in image space but it is costly due to its dense sampling. We propose a technique based on a closed-form solution of the continuous Fourier ...
    • Runtime Shader Simplification via Instant Search in Reduced Optimization Space 

      Yuan, Yazhen; Wang, Rui; Hu, Tianlei; Bao, Hujun (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      Traditional automatic shader simplification simplifies shaders in an offline process, which is typically carried out in a contextoblivious manner or with the use of some example contexts, e.g., certain hardware platforms, ...
    • Spectral Gradient Sampling for Path Tracing 

      Petitjean, Victor; Bauszat, Pablo; Eisemann, Elmar (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      Spectral Monte-Carlo methods are currently the most powerful techniques for simulating light transport with wavelengthdependent phenomena (e.g., dispersion, colored particle scattering, or diffraction gratings). Compared ...
    • Stratified Sampling of Projected Spherical Caps 

      Ureña, Carlos; Georgiev, Iliyan (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      We present a method for uniformly sampling points inside the projection of a spherical cap onto a plane through the sphere's center. To achieve this, we devise two novel area-preserving mappings from the unit square to ...
    • Thin Structures in Image Based Rendering 

      Thonat, Theo; Djelouah, Abdelaziz; Durand, Fredo; Drettakis, George (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      We propose a novel method to handle thin structures in Image-Based Rendering (IBR), and specifically structures supported by simple geometric shapes such as planes, cylinders, etc. These structures, e.g. railings, fences, ...