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Animation Setup Transfer for 3D Characters
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
We present a general method for transferring skeletons and skinning weights between characters with distinct mesh topologies. Our pipeline takes as inputs a source character rig (consisting of a mesh, a transformation ...
Modeling and Estimation of Energy-Based Hyperelastic Objects
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
In this paper, we present a method to model hyperelasticity that is well suited for representing the nonlinearity of real-world objects, as well as for estimating it from deformation examples. Previous approaches suffer ...
Learning 3D Deformation of Animals from 2D Images
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
Understanding how an animal can deform and articulate is essential for a realistic modification of its 3D model. In this paper, we show that such information can be learned from user-clicked 2D images and a template 3D ...
Generalized As-Similar-As-Possible Warping with Applications in Digital Photography
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
Discrete conformal mappings of planar triangle meshes, also known as the As-Similar-As-Possible (ASAP) mapping, involve the minimization of a quadratic energy function, thus are very easy to generate and are popular in ...
Stylized Caustics: Progressive Rendering of Animated Caustics
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
In recent years, much work was devoted to the design of light editing methods such as relighting and light path editing. So far, little work addressed the target-based manipulation and animation of caustics, for instance ...
Improved Surface Quality in 3D Printing by Optimizing the Printing Direction
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
We present a pipeline of algorithms that decomposes a given polygon model into parts such that each part can be 3D printed with high (outer) surface quality. For this we exploit the fact that most 3D printing technologies ...
DeepProp: Extracting Deep Features from a Single Image for Edit Propagation
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
Edit propagation is a technique that can propagate various image edits (e.g., colorization and recoloring) performed via user strokes to the entire image based on similarity of image features. In most previous work, users ...
Boundary Detection in Particle-based Fluids
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
This paper presents a novel method to detect free-surfaces on particle-based volume representation. In contrast to most particlebased free-surface detection methods, which perform the surface identification based on physical ...
A Multi-sided Bézier Patch with a Simple Control Structure
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
A new n-sided surface scheme is presented, that generalizes tensor product Bézier patches. Boundaries and corresponding crossderivatives are specified as conventional Bézier surfaces of arbitrary degrees. The surface is ...
Compressed Multiresolution Hierarchies for High-Quality Precomputed Shadows
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
The quality of shadow mapping is traditionally limited by texture resolution. We present a novel lossless compression scheme for high-resolution shadow maps based on precomputed multiresolution hierarchies. Traditional ...