Computer Graphics Forum 2016 / CGF 35 - 2 

Joaquim Jorge; Ming Lin
EUROGRAPHICS 2016: CGF 35-2 Frontmatter

Liu, Tiantian; Gao, Ming; Zhu, Lifeng; Sifakis, Eftychios; Kavan, Ladislav
Fast and Robust Inversion-Free Shape Manipulation

Kalojanov, Javor; Wand, Michael; Slusallek, Philipp
Building Construction Sets by Tiling Grammar Simplification

Fu, Qiang; Chen, Xiaowu; Su, Xiaoyu; Li, Jia; Fu, Hongbo
Structure-adaptive Shape Editing for Man-made Objects

Zheng, Youyi; Liu, Han; Dorsey, Julie; Mitra, Niloy J.
SMARTCANVAS: Context-inferred Interpretation of Sketches for Preparatory Design Studies

Wang, Lingfeng; Whiting, Emily
Buoyancy Optimization for Computational Fabrication

Wang, Weiming; Zanni, Cédric; Kobbelt, Leif
Improved Surface Quality in 3D Printing by Optimizing the Printing Direction

Jeschke, Stefan
Generalized Diffusion Curves: An Improved Vector Representation for Smooth-Shaded Images

Chen, Renjie; Gotsman, Craig
Generalized As-Similar-As-Possible Warping with Applications in Digital Photography

Shen, Xiaoyong; Hertzmann, Aaron; Jia, Jiaya; Paris, Sylvain; Price, Brian; Shechtman, Eli; Sachs, Ian
Automatic Portrait Segmentation for Image Stylization

Hyun, Kyunglyul; Lee, Kyungho; Lee, Jehee
Motion Grammars for Character Animation

Avril, Quentin; Ghafourzadeh, Donya; Ramachandran, Srinivasan; Fallahdoust, Sahel; Ribet, Sarah; Dionne, Olivier; Lasa, Martin de; Paquette, Eric
Animation Setup Transfer for 3D Characters

Tonneau, Steve; Al-Ashqar, Rami Ali; Pettré, Julien; Komura, Taku; Mansard, Nicolas
Character Contact Re-positioning Under Large Environment Deformation

Tursun, Okan Tarhan; Akyüz, Ahmet Oğuz; Erdem, Aykut; Erdem, Erkut
An Objective Deghosting Quality Metric for HDR Images

Serrano, Ana; Heide, Felix; Gutierrez, Diego; Wetzstein, Gordon; Masia, Belen
Convolutional Sparse Coding for High Dynamic Range Imaging

Cordonnier, Guillaume; Braun, Jean; Cani, Marie-Paule; Benes, Bedrich; Galin, Éric; Peytavie, Adrien; Guérin, Éric
Large Scale Terrain Generation from Tectonic Uplift and Fluvial Erosion

Guérin, Eric; Digne, Julie; Galin, Eric; Peytavie, Adrien
Sparse Representation of Terrains for Procedural Modeling

Endo, Yuki; Iizuka, Satoshi; Kanamori, Yoshihiro; Mitani, Jun
DeepProp: Extracting Deep Features from a Single Image for Edit Propagation

Averbuch-Elor, Hadar; Cohen-Or, Daniel; Kopf, Johannes
Smooth Image Sequences for Data-driven Morphing

Sandim, Marcos; Cedrim, Douglas; Nonato, Luis Gustavo; Pagliosa, Paulo; Paiva, Afonso
Boundary Detection in Particle-based Fluids

Ferstl, Florian; Ando, Ryoichi; Wojtan, Chris; Westermann, Rüdiger; Thuerey, Nils
Narrow Band FLIP for Liquid Simulations

Goldade, Ryan; Batty, Christopher; Wojtan, Chris
A Practical Method for High-Resolution Embedded Liquid Surfaces

Günther, Tobias; Rohmer, Kai; Rössl, Christian; Grosch, Thorsten; Theisel, Holger
Stylized Caustics: Progressive Rendering of Animated Caustics

Lambert, Thibaud; Bénard, Pierre; Guennebaud, Gaël
Multi-Resolution Meshes for Feature-Aware Hardware Tessellation

Manzi, Marco; Vicini, Delio; Zwicker, Matthias
Regularizing Image Reconstruction for Gradient-Domain Rendering with Feature Patches

Chiang, Matt Jen-Yuan; Bitterli, Benedikt; Tappan, Chuck; Burley, Brent
A Practical and Controllable Hair and Fur Model for Production Path Tracing

Ganestam, Per; Doggett, Michael
SAH Guided Spatial Split Partitioning for Fast BVH Construction

Brandt, Christopher; Tycowicz, Christoph von; Hildebrandt, Klaus
Geometric Flows of Curves in Shape Space for Processing Motion of Deformable Objects

Várady, Tamás; Salvi, Péter; Karikó, György
A Multi-sided Bézier Patch with a Simple Control Structure

Gehre, Anne; Lim, Isaak; Kobbelt, Leif
Adapting Feature Curve Networks to a Prescribed Scale

Scandolo, Leonardo; Bauszat, Pablo; Eisemann, Elmar
Compressed Multiresolution Hierarchies for High-Quality Precomputed Shadows

Barrielle, Vincent; Stoiber, Nicolas; Cagniart, Cédric
BlendForces: A Dynamic Framework for Facial Animation

Fyffe, Graham; Graham, Paul; Tunwattanapong, Borom; Ghosh, Abhijeet; Debevec, Paul
Near-Instant Capture of High-Resolution Facial Geometry and Reflectance

Kanazawa, Angjoo; Kovalsky, Shahar; Basri, Ronen; Jacobs, David
Learning 3D Deformation of Animals from 2D Images

Han, Donghui; Keyser, John
Effect of Low-level Visual Details in Perception of Deformation

Miguel, Eder; Miraut, David; Otaduy, Miguel A.
Modeling and Estimation of Energy-Based Hyperelastic Objects

Dado, Bas; Kol, Timothy R.; Bauszat, Pablo; Thiery, Jean-Marc; Eisemann, Elmar
Geometry and Attribute Compression for Voxel Scenes

Krajcevski, Pavel; Golas, Abhinav; Ramani, Karthik; Shebanow, Michael; Manocha, Dinesh
VBTC: GPU-Friendly Variable Block Size Texture Encoding

Yuan, Qing; Li, Guiqing; Xu, Kai; Chen, Xudong; Huang, Hui
Space-Time Co-Segmentation of Articulated Point Cloud Sequences

Boscaini, Davide; Masci, Jonathan; Rodolà, Emanuele; Bronstein, Michael M.; Cremers, Daniel
Anisotropic Diffusion Descriptors

Lehmann, Dirk J.; Theisel, Holger
General Projective Maps for Multidimensional Data Projection

Günther, Tobias; Theisel, Holger
Inertial Steady 2D Vector Field Topology

Jeon, Daniel S.; Choi, Inchang; Kim, Min H.
Multisampling Compressive Video Spectroscopy

Lin, Kaimo; Liu, Shuaicheng; Cheong, Loong-Fah; Zeng, Bing
Seamless Video Stitching from Hand-held Camera Inputs

Chang, Chia-Sheng; Chu, Hung-Kuo; Mitra, Niloy J.
Interactive Videos: Plausible Video Editing using Sparse Structure Points

Iizuka, Satoshi; Endo, Yuki; Kanamori, Yoshihiro; Mitani, Jun
Single Image Weathering via Exemplar Propagation

Tang, Min; Wang, Huamin; Tang, Le; Tong, Ruofeng; Manocha, Dinesh
CAMA: Contact-Aware Matrix Assembly with Unified Collision Handling for GPU-based Cloth Simulation

Bai, Yunfei; Yu, Wenhao; Liu, C. Karen
Dexterous Manipulation of Cloth

Han, Daseong; Eom, Haegwang; Noh, Junyong; Shin, Joseph S. (formerly Sung Yong)
Data-guided Model Predictive Control Based on Smoothed Contact Dynamics