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dc.contributor.authorKopta, Danielen_US
dc.contributor.authorShkurko, Konstantinen_US
dc.contributor.authorSpjut, Josefen_US
dc.contributor.authorBrunvand, Eriken_US
dc.contributor.authorDavis, Alen_US
dc.contributor.editorKayvon Fatahalian and Christian Theobalten_US
dc.date.accessioned2016-02-18T11:23:05Z
dc.date.available2016-02-18T11:23:05Z
dc.date.issued2013en_US
dc.identifier.isbn978-1-4503-2135-8en_US
dc.identifier.issn2079-8687en_US
dc.identifier.urihttp://dx.doi.org/10.1145/2492045.2492058en_US
dc.description.abstractWe propose two hardware mechanisms to decrease energy consumption on massively parallel graphics processors for ray tracing while keeping performance high. First, we use a streaming data model and configure part of the L2 cache into a ray stream memory to enable efficient data processing through ray reordering. This increases the L1 hit rate and reduces off-chip memory accesses substantially. Second, we employ reconfigurable specialpurpose pipelines than are constructed dynamically under program control. These pipelines use shared execution units (XUs) that can be configured to support the common compute kernels that are the foundation of the ray tracing algorithm, such as acceleration structure traversal and triangle intersection. This reduces the overhead incurred by memory and register accesses. These two synergistic features yield a ray tracing architecture that significantly reduces both power consumption and off-chip memory traffic when compared to a more traditional cache only approach.en_US
dc.publisherACMen_US
dc.subjectCR Categoriesen_US
dc.subjectI.3.1 [Computer Graphics]en_US
dc.subjectHardware Architectureen_US
dc.subjectParallel Processingen_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectRaytracingen_US
dc.subjectKeywordsen_US
dc.subjectray tracingen_US
dc.subjectstreamingen_US
dc.subjectpersistent pipelinesen_US
dc.subjectbandwidth reductionen_US
dc.subjectenergy reductionen_US
dc.titleAn Energy and Bandwidth Efficient Ray Tracing Architectureen_US
dc.description.seriesinformationEurographics/ ACM SIGGRAPH Symposium on High Performance Graphicsen_US
dc.description.sectionheadersRay Tracing Hardware and Techniquesen_US
dc.identifier.doi10.1145/2492045.2492058en_US
dc.identifier.pages121-128en_US


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