Eurographics/ ACM SIGGRAPH Symposium on High Performance Graphics 2013

Preface and Table of Contents

Gribel, Carl Johan; Munkberg, Jacob; Hasselgren, Jon; Akenine-Möller, Tomas
Theory and Analysis of Higher-Order Motion Blur Rasterization

Ip, Cheuk Yiu; Yalc, M. Adil; Luebke, David; Varshney, Amitabh
PixelPie: Maximal Poisson-disk Sampling with Rasterization

Baert, Jeroen; Lagae, Ares; Dutre´, Philip
Out-of-Core Construction of Sparse Voxel Octrees

Timonen, Ville
Screen-Space Far-Field Ambient Obscurance

Wyman, Chris; Dai, Zeng
Imperfect Voxelized Shadow Volumes

Wörister, Michael; Steinlechner, Harald; Maierhofer, Stefan; Tobler, Robert F.
Lazy Incremental Computation for Efficient Scene Graph Rendering

Schäfer, Henry; Keinert, Benjamin; Stamminger, Marc
Real-time Local Displacement using Dynamic GPU Memory Management

Loop, Charles; Zhang, Cha; Zhang, Zhengyou
Real-Time High-Resolution Sparse Voxelization with Application to Image-Based Modeling

Gu, Yan; He, Yong; Fatahalian, Kayvon; Blelloch, Guy
Efficient BVH Construction via Approximate Agglomerative Clustering

Karras, Tero; Aila, Timo
Fast Parallel Construction of High-Quality Bounding Volume Hierarchies

Aila, Timo; Karras, Tero; Laine, Samuli
On Quality Metrics of Bounding Volume Hierarchies

Lee, Won-Jong; Shin, Youngsam; Lee, Jaedon; Kim, Jin-Woo; Nah, Jae-Ho; Jung, Seokyoon; Lee, Shihwa; Park, Hyun-Sang; Han, Tack-Don
SGRT: A Mobile GPU Architecture for Real-Time Ray Tracing

Kopta, Daniel; Shkurko, Konstantin; Spjut, Josef; Brunvand, Erik; Davis, Al
An Energy and Bandwidth Efficient Ray Tracing Architecture

Nabata, Kosuke; Iwasaki, Kei; Dobashi, Yoshinori; Nishita, Tomoyuki
Efficient Divide-And-Conquer Ray Tracing using Ray Sampling

Laine, Samuli; Karras, Tero; Aila, Timo
Megakernels Considered Harmful: Wavefront Path Tracing on GPUs