Now showing items 1-20 of 52

    • Stylistic Patterns for Generating Cinematographic Sequences 

      Wu, Hui-Yin; Christie, Marc (The Eurographics Association, 2015)
      For film editors, the decision of how to compose and sequence camera framings is a question pertaining to a number of elements involving the semantics of shots, framings, story context, consistency of style, and artistic ...
    • Implementing Game Cinematography: Technical Challenges and Solutions for Automatic Camera Control in Games 

      Burelli, Paolo (The Eurographics Association, 2015)
      Cinematographic games are a rising genre in the computer games industry and an increasing number of titles published include some aspects of cinematography in the gameplay or the storytelling. At present state, camera ...
    • Key-frame Based Spatiotemporal Scribble Propagation 

      Dogan, Pelin; Aydın, Tunç Ozan; Stefanoski, Nikolce; Smolic, Aljoscha (The Eurographics Association, 2015)
      We present a practical, key-frame based scribble propagation framework. Our method builds upon recent advances in spatiotemporal filtering by adding key-components required for achieving seamless temporal propagation. To ...
    • Efficient Salient Foreground Detection for Images and Video using Fiedler Vectors 

      Perazzi, Federico; Sorkine-Hornung, Olga; Sorkine-Hornung, Alexander (The Eurographics Association, 2015)
      Automatic detection of salient image regions is a useful tool with applications in intelligent camera control, virtual cinematography, video summarization and editing, evaluation of viewer preferences, and many others. ...
    • A Computational Framework for Vertical Video Editing 

      Gandhi, Vineet; Ronfard, Rémi (The Eurographics Association, 2015)
      Vertical video editing is the process of digitally editing the image within the frame as opposed to horizontal video editing, which arranges the shots along a timeline. Vertical editing can be a time-consuming and error-prone ...
    • Comparing Film-editing 

      Galvane, Quentin; Ronfard, Rémi; Christie, Marc (The Eurographics Association, 2015)
      Through a precise 3D animated reconstruction of a key scene in the movie ""Back to the Future"" directed by Robert Zemekis, we are able to make a detailed comparison of two very different versions of editing. The first ...
    • Frontmatter Eurographics Workshop on Intelligent Cinematography and Editing 

      Ronfard, Rémi; Christie, Marc; Bares, William (The Eurographics Association, 2015)
    • The Influence of a Moving Camera on the Perception of Distances between Moving Objects 

      Garsoffky, Bärbel; Meilinger, Tobias; Horeis, Chantal; Schwan, Stephan (The Eurographics Association, 2015)
      Movies and especially animations, where cameras can move nearly without any restriction, often use moving cameras, thereby intensifying continuity [Bor02] and influencing the impression of cinematic space [Jon07]. Further ...
    • Computer Generation of Filmic Discourse from a Cognitive/Affective Perspective 

      Bateman, John; Christie, Marc; Ranon, Roberto; Ronfard, Remi; Smith, Tim (The Eurographics Association, 2015)
      In this position paper, we argue that advances in intelligent cinematography require better models of the multimodal structure of filmic discourse, and of the inferences made by an audience while films are being watched. ...
    • Insight: An Annotation Tool and Format for Film Analysis 

      Merabti, Billal; Wu, Hui-Yin; Sanokho, Cunka Bassirou; Galvane, Quentin; Lino, Christophe; Christie, Marc (The Eurographics Association, 2015)
      A multitude of annotation tools and annotation formats for the analysis of audiovisual documents are available and address a wide range of tasks (see Elan [SW08] and Anvil [Kip10]). Existing approaches however remain ...
    • Designing Computer Based Archaeological 3D-Reconstructions: How Camera Zoom Influences Attention 

      Glaser, Manuela; Lengyel, Dominik; Toulouse, Catherine; Schwan, Stephan (The Eurographics Association, 2015)
      Previous empirical literature [Sal94; WB00] indicates that there is an attention guiding effect of zooms. In order to substantiate this conclusion, an eye-tracking study was conducted to examine the influence of camera ...
    • Film Ties: An Architecture for Collaborative Data-driven Cinematography 

      Bares, William; Schwartz, Donald; Segundo, Cristovam; Nitya, Santoshi; Aiken, Sydney; Medbery, Clinton (The Eurographics Association, 2015)
      The ability to store, share, and re-use digital assets is of primary importance in the film production pipeline. Digital assets typically include texture images, three-dimensional models, and scripts for creating special ...
    • Visibility-Aware Framing for 3D Modelers 

      Ranon, Roberto; Christie, Marc (The Eurographics Association, 2015)
      Modelling and editing entire 3D scenes is a fairly complex task. The process generally comprises many individual operations such as selecting a target object, and iterating over changes in the view and changes of the ...
    • Toward More Effective Viewpoint Computation Tools 

      Lino, Christophe (The Eurographics Association, 2015)
      The proper setting of cameras is an essential component in many 3D computer graphics applications. Commonly, viewpoint computation tools rely on the specification of visual criteria on a number of targets, each expressed ...
    • Automated Cinematography with Unmanned Aerial Vehicles 

      Galvane, Quentin; Fleureau, Julien; Tariolle, Francois-Louis; Guillotel, Philippe (The Eurographics Association, 2016)
      The rise of Unmanned Aerial Vehicles and their increasing use in the cinema industry calls for the creation of dedicated tools. Though there is a range of techniques to automatically control drones for a variety of ...
    • Analysing Cinematography with Embedded Constrained Patterns 

      Wu, Hui-Yin; Christie, Marc (The Eurographics Association, 2016)
      Cinematography carries messages on the plot, emotion, or more general feeling of the film. Yet cinematographic devices are often overlooked in existing approaches to film analysis. In this paper, we present Embedded ...
    • Introducing Basic Principles of Haptic Cinematography and Editing 

      Guillotel, Philippe; Danieau, Fabien; Fleureau, Julien; Rouxel, Ines (The Eurographics Association, 2016)
      Adding the sense of touch to hearing and seeing would be necessary for a true immersive experience. This is the promise of the growing "4D-cinema" based on motion platforms and others sensory effects (water spray, wind, ...
    • Contact Visualization 

      Marvie, Jean-Eudes; Sourimant, Gael; Dufay, A. (The Eurographics Association, 2016)
      We present in this paper a production-oriented technique designed to visualize contact in real-time between 3D objects. The motivation of this work is to provide integrated tools in the production workflow that help artists ...
    • Automatic Lighting Design from Photographic Rules 

      Wambecke, Jérémy; Vergne, Romain; Bonneau, Georges-Pierre; Thollot, Joëlle (The Eurographics Association, 2016)
      Lighting design is crucial in 3D scenes modeling for its ability to provide cues to understand the objects shape. However a lot of time, skills, trials and errors are required to obtain a desired result. Existing automatic ...
    • WICED 2016: Frontmatter 

      Rémi Ronfard; Marc Christie; Quentin Galvane; Arnav Jhala (Eurographics Association, 2016)