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dc.contributor.authorLee, Yoonsangen_US
dc.contributor.authorKwon, Taesooen_US
dc.contributor.editorLoic Barthe and Bedrich Benesen_US
dc.date.accessioned2017-04-22T16:27:00Z
dc.date.available2017-04-22T16:27:00Z
dc.date.issued2017
dc.identifier.issn1467-8659
dc.identifier.urihttp://dx.doi.org/10.1111/cgf.13134
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf13134
dc.description.abstractWe present a technique for controlling physically simulated characters using user inputs from an off-the-shelf depth camera. Our controller takes a real-time stream of user poses as input, and simulates a stream of target poses of a biped based on it. The simulated biped mimics the user's actions while moving forward at a modest speed and maintaining balance. The controller is parameterized over a set of modulated reference motions that aims to cover the range of possible user actions. For real-time simulation, the best set of control parameters for the current input pose is chosen from the parameterized sets of pre-computed control parameters via a regression method. By applying the chosen parameters at each moment, the simulated biped can imitate a range of user actions while walking in various interactive scenarios.en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectI.3.7 [Computer Graphics]
dc.subjectThree Dimensional Graphics and Realism
dc.subjectAnimation
dc.titlePerformance-Based Biped Control using a Consumer Depth Cameraen_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheadersCamera: Depth to Motion, Lens and Filters
dc.description.volume36
dc.description.number2
dc.identifier.doi10.1111/cgf.13134
dc.identifier.pages387-395


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