Computer Graphics Forum 2017 / CGF 36 - 2 




Barthe, Loïc; Benes, Bedrich
EUROGRAPHICS 2017: CGF 36-2 Frontmatter


Salamon, Nestor Z.; Lancelle, Marcel; Eisemann, Elmar
Computational Light Painting Using a Virtual Exposure


Szirmay-Kalos, László; Georgiev, Iliyan; Magdics, Milán; Molnár, Balázs; Légrády, Dávid
Unbiased Light Transport Estimators for Inhomogeneous Participating Media


Weber, Pascal; Hanika, Johannes; Dachsbacher, Carsten
Multiple Vertex Next Event Estimation for Lighting in dense, forward-scattering Media


Hua, Binh-Son; Gruson, Adrien; Nowrouzezahrai, Derek; Hachisuka, Toshiya
Gradient-Domain Photon Density Estimation


Lienhard, Stefan; Lau, Cheryl; Müller, Pascal; Wonka, Peter; Pauly, Mark
Design Transformations for Rule-based Procedural Modeling


Hädrich, Torsten; Benes, Bedrich; Deussen, Oliver; Pirk, Sören
Interactive Modeling and Authoring of Climbing Plants


Gain, James; Long, Harry; Cordonnier, Guillaume; Cani, Marie-Paule
EcoBrush: Interactive Control of Visually Consistent Large-Scale Ecosystems


Kozlov, Yeara; Bradley, Derek; Bächer, Moritz; Thomaszewski, Bernhard; Beeler, Thabo; Gross, Markus
Enriching Facial Blendshape Rigs with Physical Simulation


Song, Jaewon; Ribera, Roger Blanco i; Cho, Kyungmin; You, Mi; Lewis, J. P.; Choi, Byungkuk; Noh, Junyong
Sparse Rig Parameter Optimization for Character Animation


Schreck, Camille; Rohmer, Damien; Hahmann, Stefanie
Interactive Paper Tearing


Roveri, Riccardo; Öztireli, A. Cengiz; Gross, Markus
General Point Sampling with Adaptive Density and Correlations


Zhao, Xi; Choi, Myung Geol; Komura, Taku
Character-Object Interaction Retrieval Using the Interaction Bisector Surface


Weller, René; Debowski, Nicole; Zachmann, Gabriel
kDet: Parallel Constant Time Collision Detection for Polygonal Objects


Günther, Tobias; Gross, Markus
Flow-Induced Inertial Steady Vector Field Topology


Günther, Tobias; Theisel, Holger; Gross, Markus
Decoupled Opacity Optimization for Points, Lines and Surfaces


Herholz, Philipp; Haase, Felix; Alexa, Marc
Diffusion Diagrams: Voronoi Cells and Centroids from Diffusion


Moritz, Joep; James, Stuart; Haines, Tom S. F.; Ritschel, Tobias; Weyrich, Tim
Texture Stationarization: Turning Photos into Tileable Textures


Kolár, Martin; Debattista, Kurt; Chalmers, Alan
A Subjective Evaluation of Texture Synthesis Methods


Zhou, Yang; Shi, Huajie; Lischinski, Dani; Gong, Minglun; Kopf, Johannes; Huang, Hui
Analysis and Controlled Synthesis of Inhomogeneous Textures


Haubenwallner, Karl; Seidel, Hans-Peter; Steinberger, Markus
ShapeGenetics: Using Genetic Algorithms for Procedural Modeling


Beneš, Jan; Kelly, Tom; Děchtěrenko, Filip; Křivánek, Jaroslav; Müller, Pascal
On Realism of Architectural Procedural Models


Andrews, Sheldon; Teichmann, Marek; Kry, Paul G.
Geometric Stiffness for Real-time Constrained Multibody Dynamics


Litany, Or; Rodolà, Emanuele; Bronstein, Alex M.; Bronstein, Michael M.
Fully Spectral Partial Shape Matching


Nogneng, Dorian; Ovsjanikov, Maks
Informative Descriptor Preservation via Commutativity for Shape Matching


Danerek, Radek; Dibra, Endri; Öztireli, A. Cengiz; Ziegler, Remo; Gross, Markus
DeepGarment: 3D Garment Shape Estimation from a Single Image


Hu, Liwen; Bradley, Derek; Li, Hao; Beeler, Thabo
Simulation-Ready Hair Capture


Fyffe, Graham; Nagano, Koki; Huynh, Loc; Saito, Shunsuke; Busch, Jay; Jones, Andrew; Li, Hao; Debevec, Paul
Multi-View Stereo on Consistent Face Topology


Bermano, Amit Haim; Billeter, Markus; Iwai, Daisuke; Grundhöfer, Anselm
Makeup Lamps: Live Augmentation of Human Faces via Projection


Klaudiny, Martin; McDonagh, Steven; Bradley, Derek; Beeler, Thabo; Mitchell, Kenny
Real-Time Multi-View Facial Capture with Synthetic Training


Dutra, Teofilo B.; Marques, Ricardo; Cavalcante-Neto, Joaquim Bento; Vidal, Creto A.; Pettré, Julien
Gradient-based Steering for Vision-based Crowd Simulation Algorithms


Marcard, Timo von; Rosenhahn, Bodo; Black, Michael J.; Pons-Moll, Gerard
Sparse Inertial Poser: Automatic 3D Human Pose Estimation from Sparse IMUs


Berkiten, Sema; Halber, Maciej; Solomon, Justin; Ma, Chongyang; Li, Hao; Rusinkiewicz, Szymon
Learning Detail Transfer based on Geometric Features


Schertler, Nico; Buchroithner, Manfred; Gumhold, Stefan
Chamber Recognition in Cave Data Sets


Lee, Yoonsang; Kwon, Taesoo
Performance-Based Biped Control using a Consumer Depth Camera


Bonneel, Nicolas; Tompkin, James; Sun, Deqing; Wang, Oliver; Sunkavalli, Kalyan; Paris, Sylvain; Pfister, Hanspeter
Consistent Video Filtering for Camera Arrays


Nalbach, Oliver; Seidel, Hans-Peter; Ritschel, Tobias
Practical Capture and Reproduction of Phosphorescent Appearance


Ribardière, Mickael; Bringier, Benjamin; Meneveaux, Daniel; Simonot, Lionel
STD: Student's t-Distribution of Slopes for Microfacet Based BSDFs


Loubet, Guillaume; Neyret, Fabrice
Hybrid Mesh-volume LoDs for All-scale Pre-filtering of Complex 3D Assets


Maisch, Sebastian; Ropinski, Timo
Spatial Adjacency Maps for Translucency Simulation under General Illumination


Kumar, Moneish; Gandhi, Vineet; Ronfard, Rémi; Gleicher, Michael
Zooming on all Actors: Automatic Focus+Context Split Screen Video Generation


Waldin, Nicholas; Waldner, Manuela; Viola, Ivan
Flicker Observer Effect: Guiding Attention Through High Frequency Flicker in Images


Pérard-Gayot, Arsène; Kalojanov, Javor; Slusallek, Philipp
GPU Ray Tracing using Irregular Grids


Hendrich, Jakub; Meister, Daniel; Bittner, Jiří
Parallel BVH Construction using Progressive Hierarchical Refinement


Zayer, Rhaleb; Steinberger, Markus; Seidel, Hans-Peter
A GPU-Adapted Structure for Unstructured Grids