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    • 36-Issue 2
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    • 36-Issue 2
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    Performance-Based Biped Control using a Consumer Depth Camera

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    Date
    2017
    Author
    Lee, Yoonsang
    Kwon, Taesoo
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    Abstract
    We present a technique for controlling physically simulated characters using user inputs from an off-the-shelf depth camera. Our controller takes a real-time stream of user poses as input, and simulates a stream of target poses of a biped based on it. The simulated biped mimics the user's actions while moving forward at a modest speed and maintaining balance. The controller is parameterized over a set of modulated reference motions that aims to cover the range of possible user actions. For real-time simulation, the best set of control parameters for the current input pose is chosen from the parameterized sets of pre-computed control parameters via a regression method. By applying the chosen parameters at each moment, the simulated biped can imitate a range of user actions while walking in various interactive scenarios.
    BibTeX
    @article {10.1111:cgf.13134,
    journal = {Computer Graphics Forum},
    title = {{Performance-Based Biped Control using a Consumer Depth Camera}},
    author = {Lee, Yoonsang and Kwon, Taesoo},
    year = {2017},
    publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
    ISSN = {1467-8659},
    DOI = {10.1111/cgf.13134}
    }
    URI
    http://dx.doi.org/10.1111/cgf.13134
    https://diglib.eg.org:443/handle/10.1111/cgf13134
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