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    State of the Art in Artistic Editing of Appearance, Lighting and Material

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    Date
    2016
    Author
    Schmidt, Thorsten‐Walther
    Pellacini, Fabio
    Nowrouzezahrai, Derek ORCID
    Jarosz, Wojciech
    Dachsbacher, Carsten ORCID
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    Abstract
    Mimicking the appearance of the real world is a longstanding goal of computer graphics, with several important applications in the feature film, architecture and medical industries. Images with well‐designed shading are an important tool for conveying information about the world, be it the shape and function of a computer‐aided design (CAD) model, or the mood of a movie sequence. However, authoring this content is often a tedious task, even if undertaken by groups of highly trained and experienced artists. Unsurprisingly, numerous methods to facilitate and accelerate this appearance editing task have been proposed, enabling the editing of scene objects' appearances, lighting and materials, as well as entailing the introduction of new interaction paradigms and specialized preview rendering techniques. In this review, we provide a comprehensive survey of artistic appearance, lighting and material editing approaches. We organize this complex and active research area in a structure tailored to academic researchers, graduate students and industry professionals alike. In addition to editing approaches, we discuss how user interaction paradigms and rendering back ends combine to form usable systems for appearance editing. We conclude with a discussion of open problems and challenges to motivate and guide future research.Mimicking the appearance of the real world is a longstanding goal of computer graphics, with several important applications in the feature film, architecture and medical industries. Images with well‐designed shading are an important tool for conveying information about the world, be it the shape and function of a computer‐aided design (CAD) model, or the mood of a movie sequence. However, authoring this content is often a tedious task, even if undertaken by groups of highly trained and experienced artists. Unsurprisingly, numerous methods to facilitate and accelerate this appearance editing task have been proposed, enabling the editing of scene objects' appearances, lighting and materials, as well as entailing the introduction of new interaction paradigms and specialized preview rendering techniques. In this review we provide a comprehensive survey of artistic appearance, lighting, and material editing approaches. We organize this complex and active research area in a structure tailored to academic researchers, graduate students, and industry professionals alike. In addition to editing approaches, we discuss how user interaction paradigms and rendering backends combine to form usable systems for appearance editing. We conclude with a discussion of open problems and challenges to motivate and guide future research.
    BibTeX
    @article {10.1111:cgf.12721,
    journal = {Computer Graphics Forum},
    title = {{State of the Art in Artistic Editing of Appearance, Lighting and Material}},
    author = {Schmidt, Thorsten‐Walther and Pellacini, Fabio and Nowrouzezahrai, Derek and Jarosz, Wojciech and Dachsbacher, Carsten},
    year = {2016},
    publisher = {Copyright © 2016 The Eurographics Association and John Wiley & Sons Ltd.},
    DOI = {10.1111/cgf.12721}
    }
    URI
    http://dx.doi.org/10.1111/cgf.12721
    https://diglib.eg.org/handle/10.1111/cgf12721
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    • 35-Issue 1

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    Eurographics Association copyright © 2013 - 2023 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
    TUGFhA