State of the Art in Artistic Editing of Appearance, Lighting and Material

dc.contributor.authorSchmidt, Thorsten‐Waltheren_US
dc.contributor.authorPellacini, Fabioen_US
dc.contributor.authorNowrouzezahrai, Dereken_US
dc.contributor.authorJarosz, Wojciechen_US
dc.contributor.authorDachsbacher, Carstenen_US
dc.contributor.editorChen, Min and Zhang, Hao (Richard)en_US
dc.date.accessioned2016-03-01T14:13:10Z
dc.date.available2016-03-01T14:13:10Z
dc.date.issued2016en_US
dc.description.abstractMimicking the appearance of the real world is a longstanding goal of computer graphics, with several important applications in the feature film, architecture and medical industries. Images with well‐designed shading are an important tool for conveying information about the world, be it the shape and function of a computer‐aided design (CAD) model, or the mood of a movie sequence. However, authoring this content is often a tedious task, even if undertaken by groups of highly trained and experienced artists. Unsurprisingly, numerous methods to facilitate and accelerate this appearance editing task have been proposed, enabling the editing of scene objects' appearances, lighting and materials, as well as entailing the introduction of new interaction paradigms and specialized preview rendering techniques. In this review, we provide a comprehensive survey of artistic appearance, lighting and material editing approaches. We organize this complex and active research area in a structure tailored to academic researchers, graduate students and industry professionals alike. In addition to editing approaches, we discuss how user interaction paradigms and rendering back ends combine to form usable systems for appearance editing. We conclude with a discussion of open problems and challenges to motivate and guide future research.Mimicking the appearance of the real world is a longstanding goal of computer graphics, with several important applications in the feature film, architecture and medical industries. Images with well‐designed shading are an important tool for conveying information about the world, be it the shape and function of a computer‐aided design (CAD) model, or the mood of a movie sequence. However, authoring this content is often a tedious task, even if undertaken by groups of highly trained and experienced artists. Unsurprisingly, numerous methods to facilitate and accelerate this appearance editing task have been proposed, enabling the editing of scene objects' appearances, lighting and materials, as well as entailing the introduction of new interaction paradigms and specialized preview rendering techniques. In this review we provide a comprehensive survey of artistic appearance, lighting, and material editing approaches. We organize this complex and active research area in a structure tailored to academic researchers, graduate students, and industry professionals alike. In addition to editing approaches, we discuss how user interaction paradigms and rendering backends combine to form usable systems for appearance editing. We conclude with a discussion of open problems and challenges to motivate and guide future research.en_US
dc.description.documenttypestar
dc.description.documenttypestar
dc.description.number1en_US
dc.description.sectionheadersArticlesen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume35en_US
dc.identifier.doi10.1111/cgf.12721en_US
dc.identifier.urihttps://doi.org/10.1111/cgf.12721en_US
dc.identifier.urihttps://diglib.eg.org/handle/10.1111/cgf12721
dc.publisherCopyright © 2016 The Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectartistic editingen_US
dc.subjectappearance editingen_US
dc.subjectmaterial designen_US
dc.subjectlighting designen_US
dc.subjectI.3.7 [Computer Graphics]: Three‐Dimensional Graphics and Realism; I.3.6 [Computer Graphics]: Methodology and Techniques Interaction techniquesen_US
dc.titleState of the Art in Artistic Editing of Appearance, Lighting and Materialen_US
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