PG2021 Short Papers, Posters, and Work-in-Progress Papers

Permanent URI for this collection

Pacific Graphics 2021 - Short Papers, Posters, and Work-in-Progress Papers
Wellington, New Zealand

(for Full Papers (CGF) see PG 2021 - CGF 40-7)
Fast Rendering and Movement
Fast and Lightweight Path Guiding Algorithm on GPU
Juhyeon Kim and Young Min Kim
Real-Time Antialiased Area Lighting Using Multi-Scale Linearly Transformed Cosines
Chengzhi Tao, Jie Guo, Chen Gong, Beibei Wang, and Yanwen Guo
CSLF: Cube Surface Light Field and Its Sampling, Compression, Real-Time Rendering
Xiaofei Ai, Yigang Wang, and Simin Kou
Maximum-Clearance Planar Motion Planning Based on Recent Developments in Computing Minkowski Sums and Voronoi Diagrams
Mingyu Jung and Myung-Soo Kim
Human Motion Synthesis and Control via Contextual Manifold Embedding
Rui Zeng, Ju Dai, Junxuan Bai, Junjun Pan, and Hong Qin
Neural Rendering and 3D Models
Neural Proxy: Empowering Neural Volume Rendering for Animation
Zackary P. T. Sin, Peter H. F. Ng, and Hong Va Leong
Neural Screen Space Rendering of Direct Illumination
Christian Suppan, Andrew Chalmers, Junhong Zhao, Alex Doronin, and Taehyun Rhee
Art-directing Appearance using an Environment Map Latent Space
Lohit Petikam, Andrew Chalmers, Ken Anjyo, and Taehyun Rhee
3D-CariNet: End-to-end 3D Caricature Generation from Natural Face Images with Differentiable Renderer
Meijia Huang, Ju Dai, Junjun Pan, Junxuan Bai, and Hong Qin
SM-NET: Reconstructing 3D Structured Mesh Models from Single Real-World Image
Yue Yu, Ying Li, Jing-Yu Zhang, and Yue Yang
Works-In-Progress and Posters
Cloud-Assisted Hybrid Rendering for Thin-Client Games and VR Applications
Tan Yu Wei, Louiz Kim-Chan, Anthony Halim, and Anand Bhojan
View-Dependent Impostors for Architectural Shape Grammars
Chao Jia, Moritz Roth, Bernhard Kerbl, and Michael Wimmer
Temporally Stable Content-Adaptive and Spatio-Temporal Shading Rate Assignment for Real-Time Applications
Stefan Stappen, Johannes Unterguggenberger, Bernhard Kerbl, and Michael Wimmer
Peripheral Vision in Simulated Driving: Comparing CAVE and Head-mounted Display
Tana Tanoi and Neil A. Dodgson
SDALIE-GAN: Structure and Detail Aware GAN for Low-light Image Enhancement
Youxin Pang, Mengke Yuan, Yuchun Chang, and Dong-Ming Yan
User-centred Depth Estimation Benchmarking for VR Content Creation from Single Images
Anthony Dickson, Alistair Knott, and Stefanie Zollmann
Volumetric Video Streaming Data Reduction Method Using Front-mesh 3D Data
Xiaotian Zhao and Takafumi Okuyama
Image Processing and Synthesis
Constraint Synthesis for Parametric CAD
Aman Mathur and Damien Zufferey
Hierarchical Link and Code: Efficient Similarity Search for Billion-Scale Image Sets
Kaixiang Yang, Hongya Wang, Ming Du, Zhizheng Wang, Zongyuan Tan, and Yingyuan Xiao
Real-time Content Projection onto a Tunnel from a Moving Subway Train
Jaedong Kim, Haegwang Eom, Jihwan Kim, Younghui Kim, and Junyong Noh
GANST: Gradient-aware Arbitrary Neural Style Transfer
Haichao Zhu

BibTeX (PG2021 Short Papers, Posters, and Work-in-Progress Papers)
@inproceedings{
10.2312:pg.20211379,
booktitle = {
Pacific Graphics Short Papers, Posters, and Work-in-Progress Papers},
editor = {
Lee, Sung-Hee and Zollmann, Stefanie and Okabe, Makoto and Wünsche, Burkhard
}, title = {{
Fast and Lightweight Path Guiding Algorithm on GPU}},
author = {
Kim, Juhyeon
and
Kim, Young Min
}, year = {
2021},
publisher = {
The Eurographics Association},
ISBN = {978-3-03868-162-5},
DOI = {
10.2312/pg.20211379}
}
@inproceedings{
10.2312:pg.20211381,
booktitle = {
Pacific Graphics Short Papers, Posters, and Work-in-Progress Papers},
editor = {
Lee, Sung-Hee and Zollmann, Stefanie and Okabe, Makoto and Wünsche, Burkhard
}, title = {{
CSLF: Cube Surface Light Field and Its Sampling, Compression, Real-Time Rendering}},
author = {
Ai, Xiaofei
and
Wang, Yigang
and
Kou, Simin
}, year = {
2021},
publisher = {
The Eurographics Association},
ISBN = {978-3-03868-162-5},
DOI = {
10.2312/pg.20211381}
}
@inproceedings{
10.2312:pg.20211380,
booktitle = {
Pacific Graphics Short Papers, Posters, and Work-in-Progress Papers},
editor = {
Lee, Sung-Hee and Zollmann, Stefanie and Okabe, Makoto and Wünsche, Burkhard
}, title = {{
Real-Time Antialiased Area Lighting Using Multi-Scale Linearly Transformed Cosines}},
author = {
Tao, Chengzhi
and
Guo, Jie
and
Gong, Chen
and
Wang, Beibei
and
Guo, Yanwen
}, year = {
2021},
publisher = {
The Eurographics Association},
ISBN = {978-3-03868-162-5},
DOI = {
10.2312/pg.20211380}
}
@inproceedings{
10.2312:pg.20211382,
booktitle = {
Pacific Graphics Short Papers, Posters, and Work-in-Progress Papers},
editor = {
Lee, Sung-Hee and Zollmann, Stefanie and Okabe, Makoto and Wünsche, Burkhard
}, title = {{
Maximum-Clearance Planar Motion Planning Based on Recent Developments in Computing Minkowski Sums and Voronoi Diagrams}},
author = {
Jung, Mingyu
and
Kim, Myung-Soo
}, year = {
2021},
publisher = {
The Eurographics Association},
ISBN = {978-3-03868-162-5},
DOI = {
10.2312/pg.20211382}
}
@inproceedings{
10.2312:pg.20211383,
booktitle = {
Pacific Graphics Short Papers, Posters, and Work-in-Progress Papers},
editor = {
Lee, Sung-Hee and Zollmann, Stefanie and Okabe, Makoto and Wünsche, Burkhard
}, title = {{
Human Motion Synthesis and Control via Contextual Manifold Embedding}},
author = {
Zeng, Rui
and
Dai, Ju
and
Bai, Junxuan
and
Pan, Junjun
and
Qin, Hong
}, year = {
2021},
publisher = {
The Eurographics Association},
ISBN = {978-3-03868-162-5},
DOI = {
10.2312/pg.20211383}
}
@inproceedings{
10.2312:pg.20211384,
booktitle = {
Pacific Graphics Short Papers, Posters, and Work-in-Progress Papers},
editor = {
Lee, Sung-Hee and Zollmann, Stefanie and Okabe, Makoto and Wünsche, Burkhard
}, title = {{
Neural Proxy: Empowering Neural Volume Rendering for Animation}},
author = {
Sin, Zackary P. T.
and
Ng, Peter H. F.
and
Leong, Hong Va
}, year = {
2021},
publisher = {
The Eurographics Association},
ISBN = {978-3-03868-162-5},
DOI = {
10.2312/pg.20211384}
}
@inproceedings{
10.2312:pg.20211385,
booktitle = {
Pacific Graphics Short Papers, Posters, and Work-in-Progress Papers},
editor = {
Lee, Sung-Hee and Zollmann, Stefanie and Okabe, Makoto and Wünsche, Burkhard
}, title = {{
Neural Screen Space Rendering of Direct Illumination}},
author = {
Suppan, Christian
and
Chalmers, Andrew
and
Zhao, Junhong
and
Doronin, Alex
and
Rhee, Taehyun
}, year = {
2021},
publisher = {
The Eurographics Association},
ISBN = {978-3-03868-162-5},
DOI = {
10.2312/pg.20211385}
}
@inproceedings{
10.2312:pg.20211386,
booktitle = {
Pacific Graphics Short Papers, Posters, and Work-in-Progress Papers},
editor = {
Lee, Sung-Hee and Zollmann, Stefanie and Okabe, Makoto and Wünsche, Burkhard
}, title = {{
Art-directing Appearance using an Environment Map Latent Space}},
author = {
Petikam, Lohit
and
Chalmers, Andrew
and
Anjyo, Ken
and
Rhee, Taehyun
}, year = {
2021},
publisher = {
The Eurographics Association},
ISBN = {978-3-03868-162-5},
DOI = {
10.2312/pg.20211386}
}
@inproceedings{
10.2312:pg.20211387,
booktitle = {
Pacific Graphics Short Papers, Posters, and Work-in-Progress Papers},
editor = {
Lee, Sung-Hee and Zollmann, Stefanie and Okabe, Makoto and Wünsche, Burkhard
}, title = {{
3D-CariNet: End-to-end 3D Caricature Generation from Natural Face Images with Differentiable Renderer}},
author = {
Huang, Meijia
and
Dai, Ju
and
Pan, Junjun
and
Bai, Junxuan
and
Qin, Hong
}, year = {
2021},
publisher = {
The Eurographics Association},
ISBN = {978-3-03868-162-5},
DOI = {
10.2312/pg.20211387}
}
@inproceedings{
10.2312:pg.20211388,
booktitle = {
Pacific Graphics Short Papers, Posters, and Work-in-Progress Papers},
editor = {
Lee, Sung-Hee and Zollmann, Stefanie and Okabe, Makoto and Wünsche, Burkhard
}, title = {{
SM-NET: Reconstructing 3D Structured Mesh Models from Single Real-World Image}},
author = {
Yu, Yue
and
Li, Ying
and
Zhang, Jing-Yu
and
Yang, Yue
}, year = {
2021},
publisher = {
The Eurographics Association},
ISBN = {978-3-03868-162-5},
DOI = {
10.2312/pg.20211388}
}
@inproceedings{
10.2312:pg.20211389,
booktitle = {
Pacific Graphics Short Papers, Posters, and Work-in-Progress Papers},
editor = {
Lee, Sung-Hee and Zollmann, Stefanie and Okabe, Makoto and Wünsche, Burkhard
}, title = {{
Cloud-Assisted Hybrid Rendering for Thin-Client Games and VR Applications}},
author = {
Tan, Yu Wei
and
Kim-Chan, Louiz
and
Halim, Anthony
and
Bhojan, Anand
}, year = {
2021},
publisher = {
The Eurographics Association},
ISBN = {978-3-03868-162-5},
DOI = {
10.2312/pg.20211389}
}
@inproceedings{
10.2312:pg.20211391,
booktitle = {
Pacific Graphics Short Papers, Posters, and Work-in-Progress Papers},
editor = {
Lee, Sung-Hee and Zollmann, Stefanie and Okabe, Makoto and Wünsche, Burkhard
}, title = {{
Temporally Stable Content-Adaptive and Spatio-Temporal Shading Rate Assignment for Real-Time Applications}},
author = {
Stappen, Stefan
and
Unterguggenberger, Johannes
and
Kerbl, Bernhard
and
Wimmer, Michael
}, year = {
2021},
publisher = {
The Eurographics Association},
ISBN = {978-3-03868-162-5},
DOI = {
10.2312/pg.20211391}
}
@inproceedings{
10.2312:pg.20211390,
booktitle = {
Pacific Graphics Short Papers, Posters, and Work-in-Progress Papers},
editor = {
Lee, Sung-Hee and Zollmann, Stefanie and Okabe, Makoto and Wünsche, Burkhard
}, title = {{
View-Dependent Impostors for Architectural Shape Grammars}},
author = {
Jia, Chao
and
Roth, Moritz
and
Kerbl, Bernhard
and
Wimmer, Michael
}, year = {
2021},
publisher = {
The Eurographics Association},
ISBN = {978-3-03868-162-5},
DOI = {
10.2312/pg.20211390}
}
@inproceedings{
10.2312:pg.20211393,
booktitle = {
Pacific Graphics Short Papers, Posters, and Work-in-Progress Papers},
editor = {
Lee, Sung-Hee and Zollmann, Stefanie and Okabe, Makoto and Wünsche, Burkhard
}, title = {{
SDALIE-GAN: Structure and Detail Aware GAN for Low-light Image Enhancement}},
author = {
Pang, Youxin
and
Yuan, Mengke
and
Chang, Yuchun
and
Yan, Dong-Ming
}, year = {
2021},
publisher = {
The Eurographics Association},
ISBN = {978-3-03868-162-5},
DOI = {
10.2312/pg.20211393}
}
@inproceedings{
10.2312:pg.20211392,
booktitle = {
Pacific Graphics Short Papers, Posters, and Work-in-Progress Papers},
editor = {
Lee, Sung-Hee and Zollmann, Stefanie and Okabe, Makoto and Wünsche, Burkhard
}, title = {{
Peripheral Vision in Simulated Driving: Comparing CAVE and Head-mounted Display}},
author = {
Tanoi, Tana
and
Dodgson, Neil A.
}, year = {
2021},
publisher = {
The Eurographics Association},
ISBN = {978-3-03868-162-5},
DOI = {
10.2312/pg.20211392}
}
@inproceedings{
10.2312:pg.20211394,
booktitle = {
Pacific Graphics Short Papers, Posters, and Work-in-Progress Papers},
editor = {
Lee, Sung-Hee and Zollmann, Stefanie and Okabe, Makoto and Wünsche, Burkhard
}, title = {{
User-centred Depth Estimation Benchmarking for VR Content Creation from Single Images}},
author = {
Dickson, Anthony
and
Knott, Alistair
and
Zollmann, Stefanie
}, year = {
2021},
publisher = {
The Eurographics Association},
ISBN = {978-3-03868-162-5},
DOI = {
10.2312/pg.20211394}
}
@inproceedings{
10.2312:pg.20211395,
booktitle = {
Pacific Graphics Short Papers, Posters, and Work-in-Progress Papers},
editor = {
Lee, Sung-Hee and Zollmann, Stefanie and Okabe, Makoto and Wünsche, Burkhard
}, title = {{
Volumetric Video Streaming Data Reduction Method Using Front-mesh 3D Data}},
author = {
Zhao, Xiaotian
and
Okuyama, Takafumi
}, year = {
2021},
publisher = {
The Eurographics Association},
ISBN = {978-3-03868-162-5},
DOI = {
10.2312/pg.20211395}
}
@inproceedings{
10.2312:pg.20211396,
booktitle = {
Pacific Graphics Short Papers, Posters, and Work-in-Progress Papers},
editor = {
Lee, Sung-Hee and Zollmann, Stefanie and Okabe, Makoto and Wünsche, Burkhard
}, title = {{
Constraint Synthesis for Parametric CAD}},
author = {
Mathur, Aman
and
Zufferey, Damien
}, year = {
2021},
publisher = {
The Eurographics Association},
ISBN = {978-3-03868-162-5},
DOI = {
10.2312/pg.20211396}
}
@inproceedings{
10.2312:pg.20211398,
booktitle = {
Pacific Graphics Short Papers, Posters, and Work-in-Progress Papers},
editor = {
Lee, Sung-Hee and Zollmann, Stefanie and Okabe, Makoto and Wünsche, Burkhard
}, title = {{
Real-time Content Projection onto a Tunnel from a Moving Subway Train}},
author = {
Kim, Jaedong
and
Eom, Haegwang
and
Kim, Jihwan
and
Kim, Younghui
and
Noh, Junyong
}, year = {
2021},
publisher = {
The Eurographics Association},
ISBN = {978-3-03868-162-5},
DOI = {
10.2312/pg.20211398}
}
@inproceedings{
10.2312:pg.20211397,
booktitle = {
Pacific Graphics Short Papers, Posters, and Work-in-Progress Papers},
editor = {
Lee, Sung-Hee and Zollmann, Stefanie and Okabe, Makoto and Wünsche, Burkhard
}, title = {{
Hierarchical Link and Code: Efficient Similarity Search for Billion-Scale Image Sets}},
author = {
Yang, Kaixiang
and
Wang, Hongya
and
Du, Ming
and
Wang, Zhizheng
and
Tan, Zongyuan
and
Xiao, Yingyuan
}, year = {
2021},
publisher = {
The Eurographics Association},
ISBN = {978-3-03868-162-5},
DOI = {
10.2312/pg.20211397}
}
@inproceedings{
10.2312:pg.20211399,
booktitle = {
Pacific Graphics Short Papers, Posters, and Work-in-Progress Papers},
editor = {
Lee, Sung-Hee and Zollmann, Stefanie and Okabe, Makoto and Wünsche, Burkhard
}, title = {{
GANST: Gradient-aware Arbitrary Neural Style Transfer}},
author = {
Zhu, Haichao
}, year = {
2021},
publisher = {
The Eurographics Association},
ISBN = {978-3-03868-162-5},
DOI = {
10.2312/pg.20211399}
}

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  • Item
    Pacific Graphics 2021 - Short Papers, Posters, and Work-in-Progress Papers: Frontmatter
    (The Eurographics Association, 2021) Lee, Sung-Hee; Zollmann, Stefanie; Okabe, Makoto; Wünsche, Burkhard; Lee, Sung-Hee and Zollmann, Stefanie and Okabe, Makoto and Wünsche, Burkhard
  • Item
    Fast and Lightweight Path Guiding Algorithm on GPU
    (The Eurographics Association, 2021) Kim, Juhyeon; Kim, Young Min; Lee, Sung-Hee and Zollmann, Stefanie and Okabe, Makoto and Wünsche, Burkhard
    We propose a simple, yet practical path guiding algorithm that runs on GPU. Path guiding renders photo-realistic images by simulating the iterative bounces of rays, which are sampled from the radiance distribution. The radiance distribution is often learned by serially updating the hierarchical data structure to represent complex scene geometry, which is not easily implemented with GPU. In contrast, we employ a regular data structure and allow fast updates by processing a significant number of rays with GPU. We further increase the efficiency of radiance learning by employing SARSA [SB18] used in reinforcement learning. SARSA does not include aggregation of incident radiance from all directions nor storing all of the previous paths. The learned distribution is then sampled with an optimized rejection sampling, which adapts the current surface normal to reflect finer geometry than the grid resolution. All of the algorithms have been implemented on GPU using megakernal architecture with NVIDIA OptiX [PBD*10]. Through numerous experiments on complex scenes, we demonstrate that our proposed path guiding algorithm works efficiently on GPU, drastically reducing the number of wasted paths.