vriphys10
Permanent URI for this collection
A Geometry-Shader-Based Adaptive Mesh Refinement Scheme Using Semiuniform Quad/ Triangle Patches and Warping
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Normal and Friction Stabilization Techniques for Interactive Rigid Body Constraint-based Contact Force Computations
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BibTeX (vriphys10)
@inproceedings{:10.2312/PE/vriphys/vriphys10/001-010,booktitle = {Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2010)},editor = {Kenny Erleben and Jan Bender and Matthias Teschner}, title = {{Topology-based Physical Simulation}},author = {Meseure, PhilippeandDarles, EmmanuelleandSkapin, Xavier}, year = {2010},publisher = {The Eurographics Association},ISBN = {978-3-905673-78-4},DOI = {/10.2312/PE/vriphys/vriphys10/001-010}}
@inproceedings{:10.2312/PE/vriphys/vriphys10/021-029,booktitle = {Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2010)},editor = {Kenny Erleben and Jan Bender and Matthias Teschner}, title = {{A Geometry-Shader-Based Adaptive Mesh Refinement Scheme Using Semiuniform Quad/ Triangle Patches and Warping}},author = {Knuth, MartinandKohlhammer, JörnandKuijper, Arjan}, year = {2010},publisher = {The Eurographics Association},ISBN = {978-3-905673-78-4},DOI = {/10.2312/PE/vriphys/vriphys10/021-029}}
@inproceedings{:10.2312/PE/vriphys/vriphys10/011-020,booktitle = {Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2010)},editor = {Kenny Erleben and Jan Bender and Matthias Teschner}, title = {{Optimization-based Fluid Simulation on Unstructured Meshes}},author = {Misztal, Marek KrzysztofandBridson, RobertandErleben, KennyandBærentzen, Jakob AndreasandAnton, François}, year = {2010},publisher = {The Eurographics Association},ISBN = {978-3-905673-78-4},DOI = {/10.2312/PE/vriphys/vriphys10/011-020}}
@inproceedings{:10.2312/PE/vriphys/vriphys10/031-037,booktitle = {Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2010)},editor = {Kenny Erleben and Jan Bender and Matthias Teschner}, title = {{A Triangle Bending Constraint Model for Position-Based Dynamics}},author = {Kelager, MickyandNiebe, SarahandErleben, Kenny}, year = {2010},publisher = {The Eurographics Association},ISBN = {978-3-905673-78-4},DOI = {/10.2312/PE/vriphys/vriphys10/031-037}}
@inproceedings{:10.2312/PE/vriphys/vriphys10/059-068,booktitle = {Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2010)},editor = {Kenny Erleben and Jan Bender and Matthias Teschner}, title = {{Asynchronous Preconditioners for Efficient Solving of Non-linear Deformations}},author = {Courtecuisse, HadrienandAllard, JérémieandDuriez, ChristianandCotin, Stéphane}, year = {2010},publisher = {The Eurographics Association},ISBN = {978-3-905673-78-4},DOI = {/10.2312/PE/vriphys/vriphys10/059-068}}
@inproceedings{:10.2312/PE/vriphys/vriphys10/049-058,booktitle = {Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2010)},editor = {Kenny Erleben and Jan Bender and Matthias Teschner}, title = {{Interactive Simulation of a Continuum Mechanics based Torsional Thread}},author = {Larsson, KarlandWallgren, GöranandLarson, Mats G.}, year = {2010},publisher = {The Eurographics Association},ISBN = {978-3-905673-78-4},DOI = {/10.2312/PE/vriphys/vriphys10/049-058}}
@inproceedings{:10.2312/PE/vriphys/vriphys10/039-047,booktitle = {Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2010)},editor = {Kenny Erleben and Jan Bender and Matthias Teschner}, title = {{Interactive Deformations with Multigrid Skeletal Constraints}},author = {Georgii, JoachimandLagler, DanielandDick, ChristianandWestermann, Rüdiger}, year = {2010},publisher = {The Eurographics Association},ISBN = {978-3-905673-78-4},DOI = {/10.2312/PE/vriphys/vriphys10/039-047}}
@inproceedings{:10.2312/PE/vriphys/vriphys10/079-088,booktitle = {Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2010)},editor = {Kenny Erleben and Jan Bender and Matthias Teschner}, title = {{Boundary Handling and Adaptive Time-stepping for PCISPH}},author = {Ihmsen, MarkusandAkinci, NadirandGissler, MarcandTeschner, Matthias}, year = {2010},publisher = {The Eurographics Association},ISBN = {978-3-905673-78-4},DOI = {/10.2312/PE/vriphys/vriphys10/079-088}}
@inproceedings{:10.2312/PE/vriphys/vriphys10/069-078,booktitle = {Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2010)},editor = {Kenny Erleben and Jan Bender and Matthias Teschner}, title = {{Edge Collision Detection in Complex Deformable Environments}},author = {Jund, ThomasandCazier, DavidandDufourd, Jean-François}, year = {2010},publisher = {The Eurographics Association},ISBN = {978-3-905673-78-4},DOI = {/10.2312/PE/vriphys/vriphys10/069-078}}
@inproceedings{:10.2312/PE/vriphys/vriphys10/089-095,booktitle = {Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2010)},editor = {Kenny Erleben and Jan Bender and Matthias Teschner}, title = {{Normal and Friction Stabilization Techniques for Interactive Rigid Body Constraint-based Contact Force Computations}},author = {Silcowitz, MortenandNiebe, SarahandErleben, Kenny}, year = {2010},publisher = {The Eurographics Association},ISBN = {978-3-905673-78-4},DOI = {/10.2312/PE/vriphys/vriphys10/089-095}}
@inproceedings{:10.2312/PE/vriphys/vriphys10/097-104,booktitle = {Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2010)},editor = {Kenny Erleben and Jan Bender and Matthias Teschner}, title = {{Accelerated Hierarchical Collision Detection for Simulation using CUDA}},author = {Jorgensen, Jimmy A.andFugl, Andreas RuneandPetersen, Henrik Gordon}, year = {2010},publisher = {The Eurographics Association},ISBN = {978-3-905673-78-4},DOI = {/10.2312/PE/vriphys/vriphys10/097-104}}
@inproceedings{:10.2312/PE/vriphys/vriphys10/115-124,booktitle = {Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2010)},editor = {Kenny Erleben and Jan Bender and Matthias Teschner}, title = {{3D Sketch Recognition for Interaction in Virtual Environments}},author = {Rausch, DominikandAssenmacher, IngoandKuhlen, Torsten}, year = {2010},publisher = {The Eurographics Association},ISBN = {978-3-905673-78-4},DOI = {/10.2312/PE/vriphys/vriphys10/115-124}}
@inproceedings{:10.2312/PE/vriphys/vriphys10/125-134,booktitle = {Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2010)},editor = {Kenny Erleben and Jan Bender and Matthias Teschner}, title = {{Simulating Human Collision Avoidance Using a Velocity-Based Approach}},author = {Karamouzas, IoannisandOvermars, Mark}, year = {2010},publisher = {The Eurographics Association},ISBN = {978-3-905673-78-4},DOI = {/10.2312/PE/vriphys/vriphys10/125-134}}
@inproceedings{:10.2312/PE/vriphys/vriphys10/105-114,booktitle = {Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2010)},editor = {Kenny Erleben and Jan Bender and Matthias Teschner}, title = {{A Modular Physical-Simulation Methodology}},author = {Schanda, FlorianandWillis, Philip}, year = {2010},publisher = {The Eurographics Association},ISBN = {978-3-905673-78-4},DOI = {/10.2312/PE/vriphys/vriphys10/105-114}}
@inproceedings{:10.2312/PE/vriphys/vriphys10/135-144,booktitle = {Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2010)},editor = {Kenny Erleben and Jan Bender and Matthias Teschner}, title = {{GPU Accelerated Needle Insertion Simulation using Meshfree Methods}},author = {Shahingohar, AriaanddeRibaupierre, SandrineandEagleson, Roy}, year = {2010},publisher = {The Eurographics Association},ISBN = {978-3-905673-78-4},DOI = {/10.2312/PE/vriphys/vriphys10/135-144}}