vriphys10
Permanent URI for this collection
A Geometry-Shader-Based Adaptive Mesh Refinement Scheme Using Semiuniform Quad/ Triangle Patches and Warping
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Normal and Friction Stabilization Techniques for Interactive Rigid Body Constraint-based Contact Force Computations
[meta data] [files: ]
BibTeX (vriphys10)
@inproceedings{:10.2312/PE/vriphys/vriphys10/001-010,
booktitle = {Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2010)},
editor = {Kenny Erleben and Jan Bender and Matthias Teschner},
title = {{Topology-based Physical Simulation}},
author = {Meseure, Philippe and Darles, Emmanuelle and Skapin, Xavier},
year = {2010},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-78-4},
DOI = {/10.2312/PE/vriphys/vriphys10/001-010}
}
@inproceedings{:10.2312/PE/vriphys/vriphys10/011-020,
booktitle = {Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2010)},
editor = {Kenny Erleben and Jan Bender and Matthias Teschner},
title = {{Optimization-based Fluid Simulation on Unstructured Meshes}},
author = {Misztal, Marek Krzysztof and Bridson, Robert and Erleben, Kenny and Bærentzen, Jakob Andreas and Anton, François},
year = {2010},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-78-4},
DOI = {/10.2312/PE/vriphys/vriphys10/011-020}
}
@inproceedings{:10.2312/PE/vriphys/vriphys10/031-037,
booktitle = {Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2010)},
editor = {Kenny Erleben and Jan Bender and Matthias Teschner},
title = {{A Triangle Bending Constraint Model for Position-Based Dynamics}},
author = {Kelager, Micky and Niebe, Sarah and Erleben, Kenny},
year = {2010},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-78-4},
DOI = {/10.2312/PE/vriphys/vriphys10/031-037}
}
@inproceedings{:10.2312/PE/vriphys/vriphys10/021-029,
booktitle = {Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2010)},
editor = {Kenny Erleben and Jan Bender and Matthias Teschner},
title = {{A Geometry-Shader-Based Adaptive Mesh Refinement Scheme Using Semiuniform Quad/ Triangle Patches and Warping}},
author = {Knuth, Martin and Kohlhammer, Jörn and Kuijper, Arjan},
year = {2010},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-78-4},
DOI = {/10.2312/PE/vriphys/vriphys10/021-029}
}
@inproceedings{:10.2312/PE/vriphys/vriphys10/049-058,
booktitle = {Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2010)},
editor = {Kenny Erleben and Jan Bender and Matthias Teschner},
title = {{Interactive Simulation of a Continuum Mechanics based Torsional Thread}},
author = {Larsson, Karl and Wallgren, Göran and Larson, Mats G.},
year = {2010},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-78-4},
DOI = {/10.2312/PE/vriphys/vriphys10/049-058}
}
@inproceedings{:10.2312/PE/vriphys/vriphys10/059-068,
booktitle = {Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2010)},
editor = {Kenny Erleben and Jan Bender and Matthias Teschner},
title = {{Asynchronous Preconditioners for Efficient Solving of Non-linear Deformations}},
author = {Courtecuisse, Hadrien and Allard, Jérémie and Duriez, Christian and Cotin, Stéphane},
year = {2010},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-78-4},
DOI = {/10.2312/PE/vriphys/vriphys10/059-068}
}
@inproceedings{:10.2312/PE/vriphys/vriphys10/039-047,
booktitle = {Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2010)},
editor = {Kenny Erleben and Jan Bender and Matthias Teschner},
title = {{Interactive Deformations with Multigrid Skeletal Constraints}},
author = {Georgii, Joachim and Lagler, Daniel and Dick, Christian and Westermann, Rüdiger},
year = {2010},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-78-4},
DOI = {/10.2312/PE/vriphys/vriphys10/039-047}
}
@inproceedings{:10.2312/PE/vriphys/vriphys10/097-104,
booktitle = {Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2010)},
editor = {Kenny Erleben and Jan Bender and Matthias Teschner},
title = {{Accelerated Hierarchical Collision Detection for Simulation using CUDA}},
author = {Jorgensen, Jimmy A. and Fugl, Andreas Rune and Petersen, Henrik Gordon},
year = {2010},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-78-4},
DOI = {/10.2312/PE/vriphys/vriphys10/097-104}
}
@inproceedings{:10.2312/PE/vriphys/vriphys10/069-078,
booktitle = {Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2010)},
editor = {Kenny Erleben and Jan Bender and Matthias Teschner},
title = {{Edge Collision Detection in Complex Deformable Environments}},
author = {Jund, Thomas and Cazier, David and Dufourd, Jean-François},
year = {2010},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-78-4},
DOI = {/10.2312/PE/vriphys/vriphys10/069-078}
}
@inproceedings{:10.2312/PE/vriphys/vriphys10/089-095,
booktitle = {Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2010)},
editor = {Kenny Erleben and Jan Bender and Matthias Teschner},
title = {{Normal and Friction Stabilization Techniques for Interactive Rigid Body Constraint-based Contact Force Computations}},
author = {Silcowitz, Morten and Niebe, Sarah and Erleben, Kenny},
year = {2010},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-78-4},
DOI = {/10.2312/PE/vriphys/vriphys10/089-095}
}
@inproceedings{:10.2312/PE/vriphys/vriphys10/079-088,
booktitle = {Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2010)},
editor = {Kenny Erleben and Jan Bender and Matthias Teschner},
title = {{Boundary Handling and Adaptive Time-stepping for PCISPH}},
author = {Ihmsen, Markus and Akinci, Nadir and Gissler, Marc and Teschner, Matthias},
year = {2010},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-78-4},
DOI = {/10.2312/PE/vriphys/vriphys10/079-088}
}
@inproceedings{:10.2312/PE/vriphys/vriphys10/115-124,
booktitle = {Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2010)},
editor = {Kenny Erleben and Jan Bender and Matthias Teschner},
title = {{3D Sketch Recognition for Interaction in Virtual Environments}},
author = {Rausch, Dominik and Assenmacher, Ingo and Kuhlen, Torsten},
year = {2010},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-78-4},
DOI = {/10.2312/PE/vriphys/vriphys10/115-124}
}
@inproceedings{:10.2312/PE/vriphys/vriphys10/125-134,
booktitle = {Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2010)},
editor = {Kenny Erleben and Jan Bender and Matthias Teschner},
title = {{Simulating Human Collision Avoidance Using a Velocity-Based Approach}},
author = {Karamouzas, Ioannis and Overmars, Mark},
year = {2010},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-78-4},
DOI = {/10.2312/PE/vriphys/vriphys10/125-134}
}
@inproceedings{:10.2312/PE/vriphys/vriphys10/135-144,
booktitle = {Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2010)},
editor = {Kenny Erleben and Jan Bender and Matthias Teschner},
title = {{GPU Accelerated Needle Insertion Simulation using Meshfree Methods}},
author = {Shahingohar, Aria and deRibaupierre, Sandrine and Eagleson, Roy},
year = {2010},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-78-4},
DOI = {/10.2312/PE/vriphys/vriphys10/135-144}
}
@inproceedings{:10.2312/PE/vriphys/vriphys10/105-114,
booktitle = {Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2010)},
editor = {Kenny Erleben and Jan Bender and Matthias Teschner},
title = {{A Modular Physical-Simulation Methodology}},
author = {Schanda, Florian and Willis, Philip},
year = {2010},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-78-4},
DOI = {/10.2312/PE/vriphys/vriphys10/105-114}
}