3D Sketch Recognition for Interaction in Virtual Environments

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Date
2010
Journal Title
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Volume Title
Publisher
The Eurographics Association
Abstract
We present a comprehensive 3D sketch recognition framework for interaction within Virtual Environments that allows to trigger commands by drawing symbols, which are recognized by a multi-level analysis. It proceeds in three steps: The segmentation partitions each input line into meaningful segments, which are then recognized as a primitive shape, and finally analyzed as a whole sketch by a symbol matching step. The whole framework is configurable over well-defined interfaces, utilizing a fuzzy logic algorithm for primitive shape learning and a textual description language to define compound symbols. It allows an individualized interaction approach that can be used without much training and provides a good balance between abstraction and intuition. We show the real-time applicability of our approach by performance measurements.
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@inproceedings{
:10.2312/PE/vriphys/vriphys10/115-124
, booktitle = {
Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2010)
}, editor = {
Kenny Erleben and Jan Bender and Matthias Teschner
}, title = {{
3D Sketch Recognition for Interaction in Virtual Environments
}}, author = {
Rausch, Dominik
and
Assenmacher, Ingo
and
Kuhlen, Torsten
}, year = {
2010
}, publisher = {
The Eurographics Association
}, ISBN = {
978-3-905673-78-4
}, DOI = {
/10.2312/PE/vriphys/vriphys10/115-124
} }
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