Now showing items 16-35 of 52

    • Facial Feature Exaggeration According to Social Psychology of Face Perception 

      Tian, Lihui; Xiao, Shuangjiu (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      We propose a personality trait exaggeration system emphasizing the impression of human face in images, based on multi-level features learning and exaggeration. These features are called Personality Trait Model(PTM). Abstract ...
    • Feature-Aware Pixel Art Animation 

      Kuo, Ming-Hsun; Yang, Yong-Liang; Chu, Hung-Kuo (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Pixel art is a modern digital art in which high resolution images are abstracted into low resolution pixelated outputs using concise outlines and reduced color palettes. Creating pixel art is a labor intensive and ...
    • Flow Curves: an Intuitive Interface for Coherent Scene Deformation 

      Ciccone, Loïc; Guay, Martin; Sumner, Robert W. (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Effective composition in visual arts relies on the principle of movement, where the viewer's eye is directed along subjective curves to a center of interest. We call these curves subjective because they may span the edges ...
    • Foveated Real-Time Ray Tracing for Head-Mounted Displays 

      Weier, Martin; Roth, Thorsten; Kruijff, Ernst; Hinkenjann, André; Pérard-Gayot, Arsène; Slusallek, Philipp; Li, Yongmin (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Head-mounted displays with dense pixel arrays used for virtual reality applications require high frame rates and low latency rendering. This forms a challenging use case for any rendering approach. In addition to its ability ...
    • Geometrically Based Linear Iterative Clustering for Quantitative Feature Correspondence 

      Yan, Qingan; Yang, Long; Liang, Chao; Liu, Huajun; Hu, Ruimin; Xiao, Chunxia (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      A major challenge in feature matching is the lack of objective criteria to determine corresponding points. Recent methods find match candidates first by exploring the proximity in descriptor space, and then rely on a ...
    • Harmonic Functions for Rotational Symmetry Vector Fields 

      Shen, Zhongwei; Fang, Xianzhong; Liu, Xinguo; Bao, Hujun; Huang, Jin (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Representing rotational symmetry vector as a set of vectors is not suitable for design due to lacking of a consistent ordering for measurement. In this paper we introduce a spectral method to find rotation invariant harmonic ...
    • Image Recoloring with Valence-Arousal Emotion Model 

      Kim, Hye-Rin; Kang, Henry; Lee, In-Kwon (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      We introduce an affective image recoloring method for changing the overall mood in the image in a numerically measurable way. Given a semantically segmented source image and a target emotion, our system finds reference ...
    • Incremental Deformation Subspace Reconstruction 

      Mukherjee, Rajaditya; Wu, Xiaofeng; Wang, Huamin (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Recalculating the subspace basis of a deformable body is a mandatory procedure for subspace simulation, after the body gets modified by interactive applications. However, using linear modal analysis to calculate the basis ...
    • An Interactive Design System of Free-Formed Bamboo-Copters 

      Nakamura, Morihiro; Koyama, Yuki; Sakamoto, Daisuke; Igarashi, Takeo (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      We present an interactive design system for designing free-formed bamboo-copters, where novices can easily design freeformed, even asymmetric bamboo-copters that successfully fly. The designed bamboo-copters can be fabricated ...
    • Merged Multiresolution Hierarchies for Shadow Map Compression 

      Scandolo, Leonardo; Bauszat, Pablo; Eisemann, Elmar (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Multiresolution Hierarchies (MH) and Directed Acyclic Graphs (DAG) are two recent approaches for the compression of highresolution shadow information. In this paper, we introduce Merged Multiresolution Hierarchies (MMH), ...
    • Minimal Sampling for Effective Acquisition of Anisotropic BRDFs 

      Vávra, Radomir; Filip, Jiri (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      BRDFs are commonly used for material appearance representation in applications ranging from gaming and the movie industry, to product design and specification. Most applications rely on isotropic BRDFs due to their better ...
    • A Multilevel SPH Solver with Unified Solid Boundary Handling 

      Takahashi, Tetsuya; Lin, Ming C. (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      We propose a geometric multilevel solver for efficiently solving linear systems arising from particle-based methods. To apply this method to particle systems, we construct the hierarchy, establish the correspondence between ...
    • Multiple Scattering Approximation in Heterogeneous Media by Narrow Beam Distributions 

      Shinya, Mikio; Dobashi, Yoshinori; Shiraishi, Michio; Kawashima, Motonobu; Nishita, Tomoyuki (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Fast realistic rendering of objects in scattering media is still a challenging topic in computer graphics. In presence of participating media, a light beam is repeatedly scattered by media particles, changing direction and ...
    • Non-Local Sparse and Low-Rank Regularization for Structure-Preserving Image Smoothing 

      Zhu, Lei; Fu, Chi-Wing; Jin, Yueming; Wei, Mingqiang; Qin, Jing; Heng, Pheng-Ann (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      This paper presents a new image smoothing method that better preserves prominent structures. Our method is inspired by the recent non-local image processing techniques on the patch grouping and filtering. Overall, it has ...
    • PG 2016: Frontmatter 

      Eitan Grinspun; Bernd Bickel; Yoshinori Dobashi (Eurographics Association, 2016)
    • Physically Based Video Editing 

      Bazin, Jean-Charles; Plüss (Kuster), Claudia; Yu, Guo; Martin, Tobias; Jacobson, Alec; Gross, Markus (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Convincing manipulation of objects in live action videos is a difficult and often tedious task. Skilled video editors achieve this with the help of modern professional tools, but complex motions might still lack physical ...
    • Piecewise Smooth Reconstruction of Normal Vector Field on Digital Data 

      Coeurjolly, David; Foare, Marion; Gueth, Pierre; Lachaud, Jacques-Olivier (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      We propose a novel method to regularize a normal vector field defined on a digital surface (boundary of a set of voxels). When the digital surface is a digitization of a piecewise smooth manifold, our method localizes sharp ...
    • Piecewise-planar Reconstruction of Multi-room Interiors with Arbitrary Wall Arrangements 

      Mura, Claudio; Mattausch, Oliver; Pajarola, Renato (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Reconstructing the as-built architectural shape of building interiors has emerged in recent years as an important and challenging research problem. An effective approach must be able to faithfully capture the architectural ...
    • Pixel History Linear Models for Real-Time Temporal Filtering 

      Iglesias-Guitian, Jose A.; Moon, Bochang; Koniaris, Charalampos; Smolikowski, Eric; Mitchell, Kenny (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      We propose a new real-time temporal filtering and antialiasing (AA) method for rasterization graphics pipelines. Our method is based on Pixel History Linear Models (PHLM), a new concept for modeling the history of pixel ...
    • Planar Shape Interpolation Based On Teichmüller Mapping 

      Nian, Xianshun; Chen, Falai (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Shape interpolation is a classical problem in computer graphics and has been widely investigated in the past two decades. Ideal shape interpolation should be natural and smooth which have good properties such as affine and ...