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High Resolution Medical 3D Data Sets on Mobile Devices and WebGL
(The Eurographics Association, 2012)
Nowadays, mobile devices and the web are being used to deliver 3D graphics to mass users. However, applications such as visualization of high resolution medical models are still impossible to handle in such platforms due ...
Differential Ray Marching
(The Eurographics Association, 2012)
Several participating media rendering algorithms are based on ray marching: they integrate the variations of radiance along the volume covered by the participating media by splitting the path of light into segments and ...
Combustion Waves on the Point Set Surface
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
This paper introduces a combustion model of heat transfer and fuel consumption for the propagation of a fire front on a point cloud surface. The heat transfer includes the heat advection by the airflow as well as diffusion, ...
Animated 3D Line Drawings with Temporal Coherence
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
Producing traditional animation is a laborious task where the key drawings are first drawn by artists and thereafter inbetween drawings are created, whether it is by hand or computer-assisted. Auto-inbetweening of these ...
Real-time Inextensible Hair with Volume and Shape
(The Eurographics Association, 2015)
Hair simulation is a common topic extensively studied in computer graphics. One of the many challenges in this field is simulating realistic hair in a real-time environment. In this paper, we propose a unified simulation ...
An Interactive Algorithm for Virtual Patient Positioning
(The Eurographics Association, 2015)
In the last years, Virtual Reality medical simulators are gaining importance, training new physicians in a safe environment. In order to improve the trainees' skills, these applications let them perform a specific medical ...
Synthetic Controllable Turbulence Using Robust Second Vorticity Confinement
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
Capturing fine details of turbulence on a coarse grid is one of the main tasks in real-time fluid simulation. Existing methods for doing this have various limitations. In this paper, we propose a new turbulence method that ...
Just-in-Time Texture Synthesis
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
Texture bombing is a texture synthesis approach that saves memory by stopping short of assembling the output texture from the arrangement of input texture patches; instead, the arrangement is used directly at run time to ...
Fast Insertion-Based Optimization of Bounding Volume Hierarchies
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
We present an algorithm for fast optimization of bounding volume hierarchies (BVH) for efficient ray tracing. We perform selective updates of the hierarchy driven by the cost model derived from the surface area heuristic. ...
Efficient GPU Data Structures and Methods to Solve Sparse Linear Systems in Dynamics Applications
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
We present graphics processing unit (GPU) data structures and algorithms to efficiently solve sparse linear systems that are typically required in simulations of multi-body systems and deformable bodies. Thereby, we introduce ...