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Interactive Projective Texturing for Non-Photorealistic Shading of Technical 3D Models
(The Eurographics Association, 2013)
This paper presents a novel interactive rendering technique for creating and editing shadings for man-made objects in technical 3D visualizations. In contrast to shading approaches that use intensities computed based on ...
A Compact Tucker-Based Factorization Model for Heterogeneous Subsurface Scattering
(The Eurographics Association, 2013)
This paper presents a novel compact factored subsurface scattering representation for optically thick, heterogeneous translucent materials. Our subsurface scattering representation is a combination of Tucker-based factorization ...
Measuring Realism in Hair Rendering
(The Eurographics Association, 2013)
Visualisation of hair is an extremely complex problem within the field of Computer Graphics. Over the last 10 years, huge strides have been made in the area of physically-based hair rendering, giving rise to many applications ...
Acquisition, Representation and Rendering of Real-World Models using Polynomial Texture Maps in 3D
(The Eurographics Association, 2013)
The ability to represent real-world objects digitally in a realistic manner is an indispensable tool for many applications. This paper proposes a method for acquiring, processing, representing, and rendering these digital ...
Resolution Estimation for Shadow Mapping
(The Eurographics Association, 2013)
We present an approach to efficiently reduce shadow map resolution while retaining high quality hard shadows. In the first step, we generate a list of sample points that are seen from the camera and then project these into ...
Eye-Centered Color Adaptation in Global Illumination
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
Color adaptation is a well known ability of the human visual system (HVS). Colors are perceived as constant even though the illuminant color changes. Indeed, the perceived color of a diffuse white sheet of paper is still ...
Boundary-Aware Extinction Mapping
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
We introduce Boundary-Aware Extinction Maps for interactive rendering of massive heterogeneous volumetric datasets. Our approach is based on the projection of the extinction along light rays into a boundary-aware function ...
High Resolution Medical 3D Data Sets on Mobile Devices and WebGL
(The Eurographics Association, 2012)
Nowadays, mobile devices and the web are being used to deliver 3D graphics to mass users. However, applications such as visualization of high resolution medical models are still impossible to handle in such platforms due ...
Differential Ray Marching
(The Eurographics Association, 2012)
Several participating media rendering algorithms are based on ray marching: they integrate the variations of radiance along the volume covered by the participating media by splitting the path of light into segments and ...
Just-in-Time Texture Synthesis
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
Texture bombing is a texture synthesis approach that saves memory by stopping short of assembling the output texture from the arrangement of input texture patches; instead, the arrangement is used directly at run time to ...