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dc.contributor.authorKruse, Lucieen_US
dc.contributor.authorJung, Sungchulen_US
dc.contributor.authorLi, Richarden_US
dc.contributor.authorLindeman, Roberten_US
dc.contributor.editorArgelaguet, Ferran and McMahan, Ryan and Sugimoto, Makien_US
dc.date.accessioned2020-12-01T16:10:20Z
dc.date.available2020-12-01T16:10:20Z
dc.date.issued2020
dc.identifier.isbn978-3-03868-111-3
dc.identifier.issn1727-530X
dc.identifier.urihttps://doi.org/10.2312/egve.20201265
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egve20201265
dc.description.abstractVirtual environments can be infinitely large, but users only have a limited amount of space in the physical world. One way to navigate within large virtual environments is through teleportation. Teleportation requires two steps: targeting a place and sudden shifting. Conventional teleportation uses a controller to point to a target position and a button press or release to immediately teleport the user to the position. Since the teleportation does not require physical movement, the user can explore the entire virtual environment. However, as this is supernatural and can lead to momentary disorientation, it can break the sense of presence, and thus degrade the overall virtual reality experience. To compensate for the downside of this technique, we explore the effects of a jumping gesture as a teleportation trigger. We conducted a study with two factors: 1) triggering method (Jumping and Standing), and 2) targeting method (Head-direction and Controller). We found that the conventional way of using a controller while standing showed better efficiency, the highest usability and lower cybersickness. Nevertheless, Jumping+ Controller invoked a high sense of engagement and fun, and therefore provides an interesting new technique, especially for VR games.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectTeleportation
dc.subjectVirtual Reality
dc.subjectLocomotion Techniques
dc.subjectJumping
dc.subjectPresence
dc.subjectCybersickness
dc.subjectUsability
dc.subjectGaze input
dc.subjectController input
dc.subjectHuman centered computing
dc.subjectUser studies
dc.subjectVirtual reality
dc.subjectMixed / augmented reality
dc.titleOn the Use of Jumping Gestures for Immersive Teleportation in VRen_US
dc.description.seriesinformationICAT-EGVE 2020 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
dc.description.sectionheadersNavigation in Virtual Environments
dc.identifier.doi10.2312/egve.20201265
dc.identifier.pages113-120


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