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dc.contributor.authorRando, Eduarden_US
dc.contributor.authorAndujar, Carlosen_US
dc.contributor.authorPatow, Gustavo A.en_US
dc.contributor.editorCasas, Dan and Jarabo, Adriánen_US
dc.date.accessioned2019-06-25T16:20:50Z
dc.date.available2019-06-25T16:20:50Z
dc.date.issued2019
dc.identifier.isbn978-3-03868-093-2
dc.identifier.urihttps://doi.org/10.2312/ceig.20191210
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/ceig20191210
dc.description.abstractCurrent tools for city modeling, including those supporting procedural techniques, have a steep learning curve and require substantial user input and/or skills to create realistic 3D models of cities. In this paper we propose a VR tool for the fast and intuitive creation of 3D models of cities through their main elements (buildings, blocks and streets). The key ingredients of our approach are: (a) intuitive creation of mass volume models for buildings, whose facades can be refined later on through procedural rules, (b) the ability to use arbitrary urban layouts, either created from scratch within the tool or imported from public map services, (c) algorithms to replicate and transfer user-generated blocks to arbitrary block shapes, so that a few template blocks suffice to cover the whole urban layout. The major benefit of our approach is that city design and inspection tasks are done simultaneously in a completely immersive environment.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectComputing methodologies
dc.subjectRendering
dc.titleA Virtual Reality Front-end for City Modelingen_US
dc.description.seriesinformationSpanish Computer Graphics Conference (CEIG)
dc.description.sectionheadersShort Papers
dc.identifier.doi10.2312/ceig.20191210
dc.identifier.pages89-92


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  • CEIG19
    ISBN 978-3-03868-093-2

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