Show simple item record

dc.contributor.authorBrunet, Tomen_US
dc.contributor.authorNowak, K. Evanen_US
dc.contributor.authorGleicher, Michaelen_US
dc.contributor.editorBeatriz Sousa Santos and Thomas Ertl and Ken Joyen_US
dc.date.accessioned2014-01-31T07:05:23Z
dc.date.available2014-01-31T07:05:23Z
dc.date.issued2006en_US
dc.identifier.isbn3-905673-31-2en_US
dc.identifier.issn1727-5296en_US
dc.identifier.urihttp://dx.doi.org/10.2312/VisSym/EuroVis06/219-226en_US
dc.description.abstractNon-linear geometric deformation (or warping) is a useful tool for working with volumes. Unfortunately, the computational expense of performing the resampling needed to implement volume deformation has precluded its use in interactive applications. In this paper, we show how non-linear deformations can be integrated into interactive volume visualization allowing for dynamic deformations to be used along with interactive viewing, exploration, and manipulation tools. We describe how hardware assisted volume rendering can be adapted to resample volume deformations, leveraging programmable shaders to compute deformations and the local coordinate transformations required for shading effects. We describe how volume interaction techniques, such as ray picking and plane slicing, can be used in concert with our deformation methods. Our methods extend to simultaneous display of multiple volumes enabling comparisons. We demonstrate dynamic volume deformation at interactive rates on commodity hardware for interactive deformation control, animated deformations, and volume widgets.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3 [Computer Graphics]:en_US
dc.titleIntegrating Dynamic Deformations into Interactive Volume Visualizationen_US
dc.description.seriesinformationEUROVIS - Eurographics /IEEE VGTC Symposium on Visualizationen_US


Files in this item

Thumbnail
Thumbnail

This item appears in the following Collection(s)

Show simple item record