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dc.contributor.authorStumpp, Thomasen_US
dc.contributor.authorSpillmann, Jonasen_US
dc.contributor.authorBecker, Markusen_US
dc.contributor.authorTeschner, Matthiasen_US
dc.contributor.editorFrancois Faure and Matthias Teschneren_US
dc.date.accessioned2014-02-01T07:02:20Z
dc.date.available2014-02-01T07:02:20Z
dc.date.issued2008en_US
dc.identifier.isbn978-3-905673-70-8en_US
dc.identifier.urihttp://dx.doi.org/10.2312/PE/vriphys/vriphys08/039-046en_US
dc.description.abstractWe propose an adapted shape-matching approach for the efficient and robust simulation of clothing. A combination of two different cluster types is employed to account for high stretching and shearing, and low bending resistance. Due to the inherent handling of overshooting issues, the proposed shape-matching deformation model is robust. The proposed cluster types allow for a computationally efficient handling of bending. The geometric de- formation model is combined with a novel collision handling approach. The technique employs spatial subdivision to detect collisions and self-collisions. The response scheme is derived from an existing approach for elastic rods. To illustrate the physically plausible dynamics of our approach, it is compared to a traditional physically-based deformation model. Experiments indicate that similar cloth properties can be reproduced with both models. The computational efficiency of the proposed scheme enables the interactive animation of clothing and shells.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleA Geometric Deformation Model for Stable Cloth Simulationen_US
dc.description.seriesinformationWorkshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2008)en_US


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