Show simple item record

dc.contributor.authorSchaufler, Gernoten_US
dc.contributor.authorPriglinger, Markusen_US
dc.contributor.editorDani Lischinski and Greg Ward Larsonen_US
dc.date.accessioned2014-01-27T13:43:51Z
dc.date.available2014-01-27T13:43:51Z
dc.date.issued1999en_US
dc.identifier.isbn3-211-83382-Xen_US
dc.identifier.issn1727-3463en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGWR/EGWR99/175-186en_US
dc.description.abstractWhile displacement maps can provide a rich set of visual detail on otherwise simple surfaces, they have always been very expensive to render. Rendering has been done using ray-tracing and by introducing a great number of micro-polygons. We present a new image-based approach by showing that rendering displacement maps is sufficiently similar to image warping for parallel displacements and displacements originating form a single point. Our new warping algorithm is particularly well suited for this class of displacement maps. It allows efficient modeling of complicated shapes with few displacement mapped polygons and renders them at interactive rates.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleEfficient Displacement Mapping by Image Warpingen_US
dc.description.seriesinformationEurographics Workshop on Renderingen_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record