EGWR99: 10th Eurographics Workshop on Rendering

Eurographics DL Repository

EGWR99: 10th Eurographics Workshop on Rendering

 

Recent Submissions

  • Costa, António Cardoso; Sousa, António Augusto; Ferreira, Fernando Nunes (The Eurographics Association, 1999)
    There is a need for reliable lighting design applications because available tools are limited and inappropriate for interactive or creative use. Architects and lighting designers need those applications to define, predict, ...
  • Loscos, Céline; Frasson, Marie-Claude; Drettakis, George; Walter, Bruce; Granier, Xavier; Poulin, Pierre (The Eurographics Association, 1999)
    Lighting design is often tedious due to the required physical manipulation of real light sources and objects. As an alternative, we present an interactive system to virtually modify the lighting and geometry of scenes with ...
  • Panne, Michiel van de; Stewart, A. James (The Eurographics Association, 1999)
    In rendering large models, it is important to identify the small subset of primitives that is visible from a given viewpoint. One approach is to partition the viewpoint space into viewpoint cells, and then precompute a ...
  • Willmott, Andrew J.; Heckbert, Paul S.; Garland, Michael (The Eurographics Association, 1999)
    An algorithm for simulating diffuse interreflection in complex three dimensional scenes is described. It combines techniques from hierarchical radiosity and multiresolution modelling. A new face clustering technique for ...
  • Green, Stuart (The Eurographics Association, 1999)
    For around 30 years the computer graphics research community has pursued photorealism as though it were the ultimate form of visual expression. Yet, as an art form, photorealism is one of many abstrations that an artist ...
  • Mostefaoui, L.; Dischler, J.M.; Ghazanfarpour, D. (The Eurographics Association, 1999)
    Natural surfaces are often complex: they nearly always exhibit small scale imperfections such as dirt, dust, cracks, etc., as well as large scale structural elements, as for wickerwork, brick walls, textiles, pebbles, etc., ...
  • Jensen, Henrik Wann; Legakis, Justin; Dorsey, Julie (The Eurographics Association, 1999)
    The appearance of many natural materials is largely influenced by the environment in which they are situated. Capturing the effects of such environmental factors is essential for producing realistic synthetic images. In ...
  • Kautz, Jan; McCool, Michael D. (The Eurographics Association, 1999)
    A separable decomposition of bidirectional reflectance distributions (BRDFs) is used to implement arbitrary reflectances from point sources on existing graphics hardware. Two-dimensional texture mapping and compositing ...
  • Icart, Isabelle; Arqués, Didier (The Eurographics Association, 1999)
    A new physically-based illumination model describing the interaction of light with a system composed of an isotropic substrate coated by an isotropic film with geometrically identical statistical rough boundaries (ITF) is ...
  • Damez, Cyrille; Sillion, Francois (The Eurographics Association, 1999)
    This paper presents a new hierarchical simulation algorithm allowing the calculation of radiosity solutions for time-dependent scenes where all motion is known a priori. Such solutions could, for instance, be computed to ...
  • Schöffel, Frank; Pomi, Andreas (The Eurographics Association, 1999)
    The line-space hierarchy is a very powerful approach for the efficient update of radiosity solutions according to geometry changes. However, it suffers from its enormous memory consumption when storing shafts for the entire ...
  • Ouellette, Marc J.; Fiume, Eugene (The Eurographics Association, 1999)
    The problem of computing soft shadows with area light sources has received considerable attention in computer graphics. In part, this is a difficult problem because the integral that defines the radiance at a point must ...
  • Keating, Brett; Max, Nelson (The Eurographics Association, 1999)
    This paper presents an efficient algorithm for filtering multi-layer depth images (MDIs) in order to produce approximate penumbras. The filtering is performed on a MDI that represents the view from the light source. The ...
  • Schaufler, Gernot; Priglinger, Markus (The Eurographics Association, 1999)
    While displacement maps can provide a rich set of visual detail on otherwise simple surfaces, they have always been very expensive to render. Rendering has been done using ray-tracing and by introducing a great number of ...
  • Fu, Chi-Wing; Wong, Tien-Tsin; Heng, Pheng-Ann (The Eurographics Association, 1999)
    A visibility algorithm for triangulated panoramas is proposed. The algorithm can correctly resolve the visibility without making use of any depth information. It is especially useful when depth information is not available, ...
  • Heidrich, Wolfgang; Lensch, Hendrik; Cohen, Michael F.; Seidel, Hans-Peter (The Eurographics Association, 1999)
    Reflections and refractions are important visual effects that have long been considered too costly for interactive applications. Although most contemporary graphics hardware supports reflections off curved surfaces in the ...
  • Marschner, Stephen R.; Westin, Stephen H.; Lafortune, Eric P. F.; Torrance, Kenneth E.; Greenberg, Donald P. (The Eurographics Association, 1999)
    We present a new image-based process for measuring the bidirectional reflectance of homogeneous surfaces rapidly, completely, and accurately. For simple sample shapes (spheres and cylinders) the method requires only a ...
  • Rocchini, C.; Cignoni, P.; Montani, C.; Scopigno, R. (The Eurographics Association, 1999)
    In this paper we propose a new approach for mapping and blending textures on 3D geometries. The system starts from a 3D mesh which represents a real object and improves this model with pictorial detail. Texture detail is ...
  • McAllister, David K.; Nyland, Lars; Popescu, Voicu; Lastra, Anselmo; McCue, Chris (The Eurographics Association, 1999)
    One of the most important goals of interactive computer graphics is to allow a user to freely walk around a virtual recreation of a real environment that looks as real as the world around us. But hand-modeling such a virtual ...
  • Udeshi, Tushar; Hansen, Charles D. (The Eurographics Association, 1999)
    Photorealistic rendering methods produce accurate solutions to the rendering equation but are computationally expensive and typically noninteractive. Some researchers have used graphics hardware to obtain photorealistic ...

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