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dc.contributor.authorRagan, Eric D.en_US
dc.contributor.authorWood, Andrewen_US
dc.contributor.authorMcMahan, Ryan P.en_US
dc.contributor.authorBowman, Doug A.en_US
dc.contributor.editorRonan Boulic and Carolina Cruz-Neira and Kiyoshi Kiyokawa and David Robertsen_US
dc.date.accessioned2013-11-08T10:23:24Z
dc.date.available2013-11-08T10:23:24Z
dc.date.issued2012en_US
dc.identifier.isbn978-3-905674-40-8en_US
dc.identifier.issn1727-530Xen_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGVE/JVRC12/081-084en_US
dc.description.abstractBecause effective navigation in 3D virtual environments (VEs) depends on the specifics of the travel techniques and the display system, we compared two travel techniques (steering and target-based) and two display conditions-a high-fidelity setup (a four-wall display with stereo and head-tracking) and a lower-fidelity setup (a single wall display without stereo or head-tracking). In a controlled experiment, we measured performance on travel-intensive data analysis tasks in a complex underground cave environment. The results suggest that steering may be better suited for high-fidelity immersive VEs, and target-based navigation may offer advantages for less immersive systems. The study also showed significantly worse simulator sickness with higher display fidelity, with an interaction trend suggesting that this effect was intensified by steering.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectH.5.1 [Computer Graphics]en_US
dc.subjectMultimedia Information Systemsen_US
dc.subjectartificialen_US
dc.subjectaugmenteden_US
dc.subjectand virtual realitiesen_US
dc.titleTrade-Offs Related to Travel Techniques and Level of Display Fidelity in Virtual Data-Analysis Environmentsen_US
dc.description.seriesinformationJoint Virtual Reality Conference of ICAT - EGVE - EuroVRen_US


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