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dc.contributor.authorWinkelholz, C.en_US
dc.contributor.authorAlexander, T.en_US
dc.contributor.editorD. Bartz and X. Pueyo and E. Reinharden_US
dc.date.accessioned2014-01-26T16:21:09Z
dc.date.available2014-01-26T16:21:09Z
dc.date.issued2002en_US
dc.identifier.isbn1-58113-579-3en_US
dc.identifier.issn1727-348Xen_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGPGV/EGPGV02/023-032en_US
dc.description.abstractThis paper presents our approach for the development of software for parallel real-time virtual environment systems (VE) running on heterogenous clusters of computers. This approach is based on a framework we have developed to facilitate the set-up of immersive virtual environment systems using single components coupled by an isolated local network. The framework provides parallel rendering of multiple projection screens and parallel execution of application and interaction tasks on components spread across a cluster. Main concept of the approach discussed in this paper is to use the virtual reality modeling language (VRML) as an interface definition language (IDL) for the parallel and distributed virtual environment system. An IDL-compiler generates skeleton-code for the implementations of the script nodes specified in a VRML-file. Components created this way can be reused in any VE by declaring the same interfaces. Instances of the implemented interfaces can reside in any application. By this approach commercial-of-the-shelf software can easily be integrated into a VE application. In this connection we discuss the underlying framework and software development process. Furthermore, the implementation of a VE system for a geographic information system (GIS) based on this approach is shown. It is emphasized that the components are used in various different applications.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleApproach for software development of parallel real-time VE systems on heterogenous clustersen_US
dc.description.seriesinformationEurographics Workshop on Parallel Graphics and Visualizationen_US


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