Fast Hydraulic and Thermal Erosion on GPU
Abstract
Computer games, simulators and many other computer graphics applications display external scenes where a realistic looking terrain is a vital part of the view. In this paper we propose a method that generates realistic virtual terrains by simulation of hydraulic and thermal erosion on a predefined heightfield. The model is designed to be executed interactively on parallel architectures like graphics processors.
BibTeX
@inproceedings {10.2312:EG2011:short:057-060,
booktitle = {Eurographics 2011 - Short Papers},
editor = {N. Avis and S. Lefebvre},
title = {{Fast Hydraulic and Thermal Erosion on GPU}},
author = {Jákó, Balázs and Tóth, Balázs},
year = {2011},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/EG2011/short/057-060}
}
booktitle = {Eurographics 2011 - Short Papers},
editor = {N. Avis and S. Lefebvre},
title = {{Fast Hydraulic and Thermal Erosion on GPU}},
author = {Jákó, Balázs and Tóth, Balázs},
year = {2011},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/EG2011/short/057-060}
}