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dc.contributor.authorJákó, Balázsen_US
dc.contributor.authorTóth, Balázsen_US
dc.contributor.editorN. Avis and S. Lefebvreen_US
dc.date.accessioned2014-02-06T15:44:08Z
dc.date.available2014-02-06T15:44:08Z
dc.date.issued2011en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EG2011/short/057-060en_US
dc.description.abstractComputer games, simulators and many other computer graphics applications display external scenes where a realistic looking terrain is a vital part of the view. In this paper we propose a method that generates realistic virtual terrains by simulation of hydraulic and thermal erosion on a predefined heightfield. The model is designed to be executed interactively on parallel architectures like graphics processors.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleFast Hydraulic and Thermal Erosion on GPUen_US
dc.description.seriesinformationEurographics 2011 - Short Papersen_US


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