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Interactive Interpolation of Metallic Effect Car Paints
(The Eurographics Association, 2018)
Metallic car paints are visually complex materials that, among others effects, exhibit a view-dependent metallic sparkling, which is particularly difficult to recreate in computer graphics. While capturing real-world ...
Cloud-Assisted Hybrid Rendering for Thin-Client Games and VR Applications
(The Eurographics Association, 2021)
We introduce a novel distributed rendering approach to generate high-quality graphics in thin-client games and VR applications. Many mobile devices have limited computational power to achieve ray tracing in real-time. ...
Single-image Full-body Human Relighting
(The Eurographics Association, 2021)
We present a single-image data-driven method to automatically relight images with full-body humans in them. Our framework is based on a realistic scene decomposition leveraging precomputed radiance transfer (PRT) and ...
Sketch and Shade : An interactive assistant for sketching and shading
(Association for Computing Machinery, Inc (ACM), 2017)
We present a drawing assistant for sketching and for assisting users in shading a hand drawn sketch. The augmented reality based system uses a sketch made by a professional and uses it to help inexperienced users to do ...
OSPRay Studio: Enabling Multi-Workflow Visualizations with OSPRay
(The Eurographics Association, 2021)
There are a number of established production ready scientific visualization tools in the field today including ParaView [Aya15], VisIt [CBW*11] and EnSight [Ans]. However, often they come with well defined core feature ...
Colored Stochastic Shadow Mapping for Direct Volume Rendering
(The Eurographics Association, 2018)
Creating direct volume renderings with shadows can lead to a better perception of the rendered images. Deep shadow maps is an effective and efficient approach to compute shadows at interactive rates. We propose an alternative ...
Light-Field DVR on GPU for Streaming Time-Varying Data
(The Eurographics Association, 2018)
Direct Volume Rendering (DVR) of volume data can be a memory intensive task in terms of footprint and cache-coherency. Rayguided methods may not be the best option to interactively render to light-fields due to feedback ...
Neural Screen Space Rendering of Direct Illumination
(The Eurographics Association, 2021)
Neural rendering is a class of methods that use deep learning to produce novel images of scenes from more limited information than traditional rendering methods. This is useful for information scarce applications like mixed ...
Robust Material Graphs for Volume Rendering
(The Eurographics Association, 2018)
A good transfer function in volume rendering requires careful consideration of the materials present in a volume. In this work we propose a graph based method that considerably reduces manual effort required in designing ...
Scalable Real-Time Shadows using Clustering and Metric Trees
(The Eurographics Association, 2018)
Real-time shadow algorithms based on geometry generally produce high quality shadows. Recent works have considerably improved their efficiency. However, scalability remains an issue because these methods strongly depend ...