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Real-time Collision Detection with Two-level Spatial Hashing on GPU
(The Eurographics Association, 2014)
In this paper, a two-level parallel spatial hashing method is presented for real-time collision detection of deformable objects based on modern GPU architecture. The second-level of spatial hashing is used to improve the ...
New Techniques for Hand Pose Estimation Based on Kinect Depth Data
(The Eurographics Association, 2014)
In this paper we present new techniques for extension and improvement of approaches to markerless 3D hand pose estimation: A new algorithm for finger segmentation in point clouds of hands is presented which makes use of ...
Quantitative Analysis of Voxel Raytracing Acceleration Structures
(The Eurographics Association, 2014)
In this work, we provide a comprehensive analysis of GPU acceleration structures for voxel raytracing. We compare the commonly used octrees to BVH and KD trees, which are the standard in GPU triangle raytracing. Evaluating ...
Visibility-Driven Depth Determination of Surface Patches in Direct Volume Rendering
(The Eurographics Association, 2014)
This paper presents an algorithm called surfseek for selecting surfaces on the most visible features in directvolume rendering (DVR). The algorithm is based on a previously published technique (WYSIWYP) for picking 3Dlocations ...
Visual Analysis of FPS Gameplay Data: From Game Design to Player Behavior
(The Eurographics Association, 2014)
Gameplay data analysis has already become an important method for analyzing player behavior in games. Visualization is a promising way to explore and gain insight into the data. In this paper, we work closely with the game ...
Extracting Jacobi Structures in Reeb Spaces
(The Eurographics Association, 2014)
Jacobi sets have been identified as significant in multi-field topological analysis, but are defined in the domain ofthe data rather than in the Reeb Space. This distinction is significant, as exploiting multi-field topology ...
A Survey of GPU-Based Large-Scale Volume Visualization
(The Eurographics Association, 2014)
This survey gives an overview of the current state of the art in GPU techniques for interactive large-scale volume visualization. Modern techniques in this field have brought about a sea change in how interactive visualization ...
Exploring Simulation in Sensor Network Models
(The Eurographics Association, 2014)
Simulation is an important measure to estimate different properties of a planned network such as throughput and cost. However, many parameters need to be adjusted to approximate real-world conditions properly. In this paper ...
Demonstration of the 7-Handle Technique
(The Eurographics Association, 2014)
In this demonstration, we present how the 7-Handle manipulation technique makes it possible to manipulate 3D objects in virtual environments. This technique includes a set of seven points which are flexibly attached to an ...
Revisiting Perceptually Optimized Color Mapping for High-Dimensional Data Analysis
(The Eurographics Association, 2014)
Color is one of the most effective visual variables since it can be combined with other mappings and encodeinformation without using any additional space on the display. An important example where expressing additionalvisual ...