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Comparing Traditional Key Frame and Hybrid Animation
(ACM, 2017)
In this research the authors explore a hybrid approach which uses the basic concept of key frame animation together with procedural animation to reduce the number of key frames needed for an animation clip. The two approaches ...
Interactive Interpolation of Metallic Effect Car Paints
(The Eurographics Association, 2018)
Metallic car paints are visually complex materials that, among others effects, exhibit a view-dependent metallic sparkling, which is particularly difficult to recreate in computer graphics. While capturing real-world ...
An Improved Multiple Importance Sampling Heuristic for Density Estimates in Light Transport Simulations
(The Eurographics Association, 2018)
Vertex connection and merging (VCM) is one of the most robust light transport simulation algorithms developed so far. It combines bidirectional path tracing with photon mapping using multiple importance sampling (MIS). ...
Hierarchical Additive Poisson Disk Sampling
(The Eurographics Association, 2018)
Generating samples of point clouds and meshes with blue noise characteristics is desirable for many applications in rendering and geometry processing. Working with laser-scanned or lidar point clouds, we usually find region ...
Example-Based Brushes for Coherent Stylized Renderings
(Association for Computing Machinery, Inc (ACM), 2017)
Painterly stylization is the cornerstone of non-photorealistic render- ing. Inspired by the versatility of paint as a physical medium, exist- ing methods target intuitive interfaces that mimic physical brushes, providing ...
Capturing Floor Exercise from Multiple Panning-Zooming Cameras
(The Eurographics Association, 2018)
By panning and zooming camera, a system of the multiple cameras can obtain wider range of common field of views. It means that an image based motion capture system can measure bodies in motion of wider range. To do so, a ...
Compressed Bounding Volume Hierarchies for Efficient Ray Tracing of Disperse Hair
(The Eurographics Association, 2018)
Ray traced human hair is becoming more and more ubiquitous in photorealistic image synthesis. Despite hierarchical data structures for accelerated ray tracing, performance suffers from the bad separability inherent with ...
GPU-based Real-time Cloth Simulation for Virtual Try-on
(The Eurographics Association, 2018)
We present a novel real-time approach for dynamic detailed clothing simulation on a moving body. The most distinctive feature of our method is that it divides dynamic simulation into two parts: local driving and static ...
Visual Analysis of Sentiment and Stance in Social Media Texts
(The Eurographics Association, 2018)
Despite the growing interest for visualization of sentiments and emotions in textual data, the task of detecting and visualizing various stances is not addressed well by the existing approaches. The challenges associated ...
Sketch and Shade : An interactive assistant for sketching and shading
(Association for Computing Machinery, Inc (ACM), 2017)
We present a drawing assistant for sketching and for assisting users in shading a hand drawn sketch. The augmented reality based system uses a sketch made by a professional and uses it to help inexperienced users to do ...