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Interactive Interpolation of Metallic Effect Car Paints
(The Eurographics Association, 2018)
Metallic car paints are visually complex materials that, among others effects, exhibit a view-dependent metallic sparkling, which is particularly difficult to recreate in computer graphics. While capturing real-world ...
Sketch and Shade : An interactive assistant for sketching and shading
(Association for Computing Machinery, Inc (ACM), 2017)
We present a drawing assistant for sketching and for assisting users in shading a hand drawn sketch. The augmented reality based system uses a sketch made by a professional and uses it to help inexperienced users to do ...
Colored Stochastic Shadow Mapping for Direct Volume Rendering
(The Eurographics Association, 2018)
Creating direct volume renderings with shadows can lead to a better perception of the rendered images. Deep shadow maps is an effective and efficient approach to compute shadows at interactive rates. We propose an alternative ...
Light-Field DVR on GPU for Streaming Time-Varying Data
(The Eurographics Association, 2018)
Direct Volume Rendering (DVR) of volume data can be a memory intensive task in terms of footprint and cache-coherency. Rayguided methods may not be the best option to interactively render to light-fields due to feedback ...
Robust Material Graphs for Volume Rendering
(The Eurographics Association, 2018)
A good transfer function in volume rendering requires careful consideration of the materials present in a volume. In this work we propose a graph based method that considerably reduces manual effort required in designing ...
Scalable Real-Time Shadows using Clustering and Metric Trees
(The Eurographics Association, 2018)
Real-time shadow algorithms based on geometry generally produce high quality shadows. Recent works have considerably improved their efficiency. However, scalability remains an issue because these methods strongly depend ...
Web-based 3D Meteo Visualization: 3D Rendering Farms from a New Perspective
(The Eurographics Association, 2018)
We present an approach to highly responsive and interactive web-based 3D meteorological visualization. We describe important technical aspects of the current proof-of-concept implementation that leverages a 3D rendering ...
RTSDF: Generating Signed Distance Fields in Real Time for Soft Shadow Rendering
(The Eurographics Association, 2020)
Signed Distance Fields (SDFs) for surface representation are commonly generated offline and subsequently loaded into interactive applications like games. Since they are not updated every frame, they only provide a rigid ...
Reconstructing Monte Carlo Errors as a Blue-noise in Screen Space
(The Eurographics Association, 2020)
We present a novel method that reconstructs the Monte Carlo errors of renderings as a blue-noise in screen space. To this end, we conform the statistic result of per-pixel integration to a precomputed blue-noise mask. ...
Progressive Rendering of Transparent Integral Surfaces
(The Eurographics Association, 2020)
Integral surfaces are a useful method in illustrative and geometry-based flow visualization, as they convey shading, depth and geometric information better than their line-based counterparts. However, they are not as ...