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Adaptive Tessellation of Subdivision Surfaces in OpenSG
(The Eurographics Association, 2003)
The need for realistic models especially in virtual reality environments leads us to freeform shapes like subdivision surfaces. Based on a standard polygonal mesh, the modeller can build various kinds of shapes using an ...
Function-based haptic collaboration in X3D
(The Eurographics Association, 2009)
We seek to further expand X3D by augmenting it with functionbased definitions of geometry, appearance and tangible physical properties. Besides using alone, the introduced nodes can augment and enrich the standard X3D ...
A Framework for Multiresolution Adaptive Solid Objects
(The Eurographics Association, 2004)
Despite the growing interest in subdivision surfaces within the computer graphics and geometric processing communities, subdivision approaches have been receiving much less attention in solid modeling. This paper presents ...