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Implicit Incompressible SPH on the GPU
(The Eurographics Association, 2015)
This paper presents CUDA-based parallelization of implicit incompressible SPH (IISPH) on the GPU. Along with the detailed exposition of our implementation, we analyze various components involved for their costs. We show ...
A New Force Model for Controllable Breaking Waves
(The Eurographics Association, 2015)
This paper presents a new method for controlling swells and breaking waves using fluid solvers. With conventional approaches that generate waves by pushing particles with oscillating planes, the resulting waves cannot be ...
Tongue S(t)imulator - A Comprehensive Parametrized Pose Model for Speech Therapy
(The Eurographics Association, 2015)
Recent digital applications in speech therapy address patients to train auditive speech comprehension, reading or semantics, in a playful way. Virtual tutors consist of three-dimensional head models for assisting the patient ...
Accelerating Graph-based Path Planning Through Waypoint Clustering
(The Eurographics Association, 2015)
Modern Computer Graphics applications commonly feature very large virtual environments and diverse characters which perform different kinds of motions. To accelerate path planning in such scenario, we propose subregion ...
Evaluation of Surface Tension Models for SPH-Based Fluid Animations Using a Benchmark Test
(The Eurographics Association, 2015)
We evaluate surface tension models in particle-based fluid simulation systems using smoothed particle hydrodynamics (SPH) with a benchmark test. Our benchmark consists of three experiments and a set of analysis methods ...
A More Efficient Parallel Method For Neighbour Search Using CUDA
(The Eurographics Association, 2015)
In particle systems simulation, the procedure of neighbour searching is usually a bottleneck in terms of computational cost. Several techniques have been developed to solve this problem; one of particular interest is the ...
Adaptive Hierarchical Shape Matching
(The Eurographics Association, 2015)
In this paper, we present an adaptive hierarchical method allowing users to interact with geometrically complex 3D deformable objects based on an extended shape matching approach. Our method extends the existing multiresolution ...
Brownian Dynamics Simulation on the GPU: Virtual Colloidal Suspensions
(The Eurographics Association, 2015)
Brownian Dynamics simulations are frequently used to describe and study the motion and aggregation of colloidal particles, in the field of soft matter and material science. In this paper, we focus on the problem of ...
Interleaved Cloth Simulation
(The Eurographics Association, 2015)
Implicit integration is a standard for stiff spring-based cloth simulation because of its stability. However constraints are useful to simulate various physical behaviors such as contact collisions or interaction with rigid ...
Using Personalized Finger Gestures for Navigating Virtual Characters
(The Eurographics Association, 2015)
In this paper, we present and evaluate a method to navigate a character into a virtual environment based on personalized finger gestures. The methodology that has been developed allows a user to generate his/her own finger ...