Now showing items 1-3 of 3

    • Art-directing Appearance using an Environment Map Latent Space 

      Petikam, Lohit; Chalmers, Andrew; Anjyo, Ken; Rhee, Taehyun (The Eurographics Association, 2021)
      In look development, environment maps (EMs) are used to verify 3D appearance in varied lighting (e.g., overcast, sunny, and indoor). Artists can only assign one fixed material, making it laborious to edit appearance uniquely ...
    • Illumination Space: A Feature Space for Radiance Maps 

      Chalmers, Andrew; Zickler, Todd; Rhee, Taehyun (The Eurographics Association, 2020)
      Radiance maps (RM) are used for capturing the lighting properties of real-world environments. Databases of RMs are useful for various rendering applications such as Look Development, live action composition, mixed reality, ...
    • Neural Screen Space Rendering of Direct Illumination 

      Suppan, Christian; Chalmers, Andrew; Zhao, Junhong; Doronin, Alex; Rhee, Taehyun (The Eurographics Association, 2021)
      Neural rendering is a class of methods that use deep learning to produce novel images of scenes from more limited information than traditional rendering methods. This is useful for information scarce applications like mixed ...