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Robust and Flexible Puzzle Solving with Corner-based Cycle Consistent Correspondences
(The Eurographics Association, 2019)
Solving jigsaw puzzles is a classic problem in computer vision with various applications. Over the past decades, many useful approaches have been introduced. Most existing works use edge-wise similarity measures for ...
Medical Ultrasound Training in Virtual Reality
(The Eurographics Association, 2020)
In this work we propose a novel training solution for learning and practising the core psychomotor skills required in Diagnostic Ultrasound examinations with a computer-based simulator. This is in response to the long-standing ...
Breathing Life into Statues Using Augmented Reality
(The Eurographics Association, 2020)
AR art is a relatively recent phenomenon, one that brings innovation in the way that artworks can be produced and presented in real-world locations and environments. We present an AR art app, running in real time on a ...
Learning Activities in Colours and Rainbows for Programming Skill Development
(The Eurographics Association, 2021)
We present how we have created a series of bilingual (English and Welsh) STEM activities focusing on rainbows, colours, light and optical effects. The activities were motivated by the many rainbows that appeared in windows ...
Design Guidelines for Virtual Neurological Procedures
(The Eurographics Association, 2021)
The role of technology has become more and more preponderant for educational purposes in schools, in universities and for training. It is also applied in healthcare and neurology training thanks to the proven effectiveness ...
Recognising Specific Foods in MRI Scans Using CNN and Visualisation
(The Eurographics Association, 2020)
This work is part of an experimental project aiming at understanding the kinetics of human gastric emptying. For this purpose magnetic resonance imaging (MRI) images of the stomach of healthy volunteers have been acquired ...
Simulating Dynamic Ecosystems with Co-Evolutionary Agents
(The Eurographics Association, 2020)
As video games grow in complexity and require increasingly large and immersive environments, there is a need for more believable and dynamic characters not controlled by the player, known as non-player character (NPC). ...
Where's Wally? A Machine Learning Approach
(The Eurographics Association, 2021)
Object detection has been implemented in all sorts of real-life scenarios such as facial recognition, traffic monitoring and medical imaging but the research that has gone into object detection in drawings and cartoons is ...
Evolutionary Interactive Analysis of MRI Gastric Images Using a Multiobjective Cooperative-coevolution Scheme
(The Eurographics Association, 2018)
In this study, we combine computer vision and visualisation/data exploration to analyse magnetic resonance imaging (MRI) data and detect garden peas inside the stomach. It is a preliminary objective of a larger project ...
Automatic Balance Assessment Using Smartphone and AI
(The Eurographics Association, 2023)
Postural control assessment is essential for understanding human biomechanics in both static and dynamic situations. The relationship between the center of mass (CoM), center of pressure (CoP), and the base of support (BoS) ...