Recent Submissions

  • RECCS: Real-Time Camera Control for Particle Systems 

    Köster, Marcel; Groß, Julian; Krüger, Antonio (The Eurographics Association, 2021)
    Interactive exploration and analysis of large 3D particle systems, consisting of hundreds of thousands of particles, are common tasks in the field of scientific and information visualization. These steps typically involve ...
  • Improving Ray Tracing Performance with Variable Rate Shading 

    Dahlin, Alexander; Sundstedt, Veronica (The Eurographics Association, 2021)
    Hardware-accelerated ray tracing has enabled ray traced reflections for real-time applications such as games. However, the number of traced rays during each frame must be kept low to achieve expected frame rates. Therefore, ...
  • Adi's Maze and the Research Arcade: A Long-term Study on the Impact of Gendered Representation on Player Preferences 

    Headleand, Christopher J.; Davies, Bethany; Williams, Benjamin (The Eurographics Association, 2021)
    Gender representation in games is a much discussed topic in the field of games design. A number of papers have explored the issues around sexist, and sexualised representation, and there even evidence that the assumed ...
  • The University on Lincoln Island: Reimagining a University Campus as a Role-Playing Video Game 

    Headleand, Christopher J.; Davies, Bethany; Threlfall, Danielle; Williams, Benjamin (The Eurographics Association, 2021)
    This paper presents the University of Lincoln Island (TULI), a work-in-progress project where the University of Lincoln campus has been recreated digitally and re-imagined as a fantasy role-playing computer game. Universities ...
  • Recreational Motion Simulation: A New Frontier for Virtual Worlds Research 

    Williams, Benjamin; Headleand, Christopher J. (The Eurographics Association, 2021)
    Motion simulation is a developing field which continues to grow with the recent incline in commercial virtual reality. Whilst the majority of motion simulation research focuses on flight simulation and training, its utility ...
  • Learning Activities in Colours and Rainbows for Programming Skill Development 

    Roberts, Jonathan C. (The Eurographics Association, 2021)
    We present how we have created a series of bilingual (English and Welsh) STEM activities focusing on rainbows, colours, light and optical effects. The activities were motivated by the many rainbows that appeared in windows ...
  • Automating Visualization Quality Assessment: a Case Study in Higher Education 

    Holliman, Nicolas S. (The Eurographics Association, 2021)
    We present a case study in the use of machine+human mixed intelligence for visualization quality assessment, applying automated visualization quality metrics to support the human assessment of data visualizations produced ...
  • Training Dataset Construction for Anomaly Detection in Face Anti-spoofing 

    Abduh, Latifah; Ivrissimtzis, Ioannis (The Eurographics Association, 2021)
    Anomaly detection, which is approaching the problem of face anti-spoofing as a one-class classification problem, is emerging as an increasingly popular alternative to the traditional approach of training binary classifiers ...
  • Where's Wally? A Machine Learning Approach 

    Barthelmes, Tobias; Vidal, Franck P. (The Eurographics Association, 2021)
    Object detection has been implemented in all sorts of real-life scenarios such as facial recognition, traffic monitoring and medical imaging but the research that has gone into object detection in drawings and cartoons is ...
  • Design Guidelines for Virtual Neurological Procedures 

    Mancosu, Mattia S.; Czanner, Silvester (The Eurographics Association, 2021)
    The role of technology has become more and more preponderant for educational purposes in schools, in universities and for training. It is also applied in healthcare and neurology training thanks to the proven effectiveness ...
  • 3D Visualisations Should Not be Displayed Alone - Encouraging a Need for Multivocality in Visualisation 

    Roberts, Jonathan C.; Mearman, Joseph W.; Butcher, Peter W. S.; Al-Maneea, Hayder M.; Ritsos, Panagiotis D. (The Eurographics Association, 2021)
    We believe that 3D visualisations should not be used alone; by coincidentally displaying alternative views the user can gain the best understanding of all situations. The different presentations signify manifold meanings ...
  • Multiple DOF for X-ray CT Hydrocarbon Exploration 

    Sandoval, Mario; Turner, Martin; Morris, Tim (The Eurographics Association, 2021)
    Explorations of visualisation of computed tomography (CT) volumes involve multiple types of observations and interactions at various viewing positions. This short paper presents a case study using a new framework that ...
  • CGVC 2021: Frontmatter 

    Xu, Kai; Turner, Martin (The Eurographics Association, 2021)
  • Controlling Game Objects Using Multiple Degrees-Of-Freedom 

    Sandoval, Mario; Morris, Tim; Turner, Martin (The Eurographics Association, 2020)
    LISU (Library for Interactive Settings and User-modes) is an input management computing framework which enables groups of researchers to cohabit real-time simulation environments simultaneously and to visualise and manipulate ...
  • Interaction Framework within Collaborative Virtual Environments for Multiple Users each interacting with Multiple Degrees-Of-Freedom Controllers 

    Sandoval, Mario; Morris, Tim; Turner, Martin (The Eurographics Association, 2020)
    Collaboration is a process in which two or more agents work together to achieve shared goals. However, many existing platforms cannot generate a collaborative environment to engage multiple users with multiple controllers ...
  • A Gesture Recognition Model for Virtual Reality Motion Controllers 

    Headleand, Chris; Williams, Benjamin; Holopainen, Jussi; Gilliam, Marlon (The Eurographics Association, 2020)
    In this paper we discuss gesture recognition in the domain of Virtual Reality (VR) video games. We begin by presenting a detailed review of the literature. Furthermore, we discuss some of the specific opportunities and ...
  • Medical Ultrasound Training in Virtual Reality 

    Elliman, James P.; Bethapudi, Sarath; Koulieris, George Alex (The Eurographics Association, 2020)
    In this work we propose a novel training solution for learning and practising the core psychomotor skills required in Diagnostic Ultrasound examinations with a computer-based simulator. This is in response to the long-standing ...
  • Breathing Life into Statues Using Augmented Reality 

    Ioannou, Eleftherios; Maddock, Steve (The Eurographics Association, 2020)
    AR art is a relatively recent phenomenon, one that brings innovation in the way that artworks can be produced and presented in real-world locations and environments. We present an AR art app, running in real time on a ...
  • Persistent Homology and the Discrete Laplace Operator For Mesh Similarity 

    Hajij, Mustafa; Zhang, Yunhao; Liu, Haowen; Rosen, Paul (The Eurographics Association, 2020)
    We use persistent homology along with the eigenfunctions of the Laplacian to study similarity amongst geometric and combinatorial objects. Our method relies on studying the lower-star filtration induced by the eigenfunctions ...
  • Generalized K-means for Metric Space Clustering Using PageRank 

    Hajij, Mustafa; Said, Eyad; Todd, Robert (The Eurographics Association, 2020)
    We utilize the PageRank vector to generalize the k-means clustering algorithm to directed and undirected graphs. We demonstrate that PageRank and other centrality measures can be used in our setting to robustly compute ...

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