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Extending Industrial Digital Twins with Optical Object Tracking
(The Eurographics Association, 2017)
In the last year, the concept of Industry 4.0 and smart factories has increasingly gained more importance. One of the central aspects of this innovation is the coupling of physical systems with a corresponding virtual ...
Dissipation Potentials for Yarn-Level Cloth
(The Eurographics Association, 2017)
Damping is a critical phenomenon in determining the dynamic behavior of animated objects. For yarn-level cloth models, setting the correct damping behavior is particularly complicated, because common damping models in ...
Direct Volume Rendering of Stack-Based Terrains
(The Eurographics Association, 2017)
Traditionally, the rendering of volumetric terrain data, as many other scientific 3D data, has been carried out performing direct volume rendering techniques on voxel-based representations. A main problem with this kind ...
An Improved Parallel Technique for Neighbour Search on CUDA
(The Eurographics Association, 2017)
In Computer Graphics is usual the modelling of dynamic systems through particles. The simulation of liquids, cloths, gas, smoke... are highlighted examples of that modelling. In this scope, is particularly relevant the ...
Physically Based Skeleton Tracking
(The Eurographics Association, 2017)
Skeleton tracking has multiple applications such as games, virtual reality, motion capture and more. One of the main challenges of pose detection is to be able to obtain the best possible quality with a cheap and easy-to-use ...
A Curvature-based Method for Identifying the Contact Zone Between Bone Fragments: First Steps
(The Eurographics Association, 2017)
The use of computer-assisted procedures before or during surgery provides orthopaedic specialists additional information that help them to reduce surgery time and to improve the understanding of the fracture peculiarities. ...
Polycube-based Decomposition for Fabrication
(The Eurographics Association, 2017)
In recent years, fabrication technologies developed at a very fast pace. However, some limitations on shape and dimension still apply both to additive and subtractive manufacturing, and one way to bypass them could be the ...