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An Improved Parallel Technique for Neighbour Search on CUDA
(The Eurographics Association, 2017)
In Computer Graphics is usual the modelling of dynamic systems through particles. The simulation of liquids, cloths, gas, smoke... are highlighted examples of that modelling. In this scope, is particularly relevant the ...
Modelling the Fluid-Boundary Interaction in SPH
(The Eurographics Association, 2018)
Smoothed Particle Hydrodynamics (SPH) is a numerical method based on mutually interacting meshfree particles, and has been widely applied to fluid simulation in Computer Graphics. Originally SPH does not define the behaviour ...