Search
Now showing items 1-6 of 6
A Cost Effective, Accurate Virtual Camera System for Games, Media Production and Interactive Visualisation Using Game Motion Controllers
(The Eurographics Association, 2013)
Virtual cameras and virtual production techniques are an indispensable tool in blockbuster filmmaking but due to their integration into commercial motion-capture solutions, they are currently out-of-reach to low-budget and ...
Visual Language Generalization for Procedural Modeling of Buildings
(The Eurographics Association, 2012)
Procedural modeling has become the accepted standard for the creation of detailed large scenes, in particular urban landscapes. With the introduction of visual languages there has been a huge leap forward in terms of ...
A Procedural Modeling System for the Creation of Huge Models
(The Eurographics Association, 2012)
This paper presents a new general purpose procedural geometrical modeling system. It is focused on providing flexibility, modularity and scalability. Furthermore, it is taylored to manage huge geometric models, with millions ...
Bringing Direct Local Control to Interactive Visual Editing of Procedural Buildings
(The Eurographics Association, 2012)
This paper presents a new system to add direct and persistent local control to the visual editing of rules for procedural buildings, avoiding a combinatorial explosion of grammar rules. In this paper we follow the ideas ...
Sketching for Real-time Control of Crowd Simulations
(The Eurographics Association, 2017)
Crowd simulations are used in various fields such as entertainment, training systems and city planning. However, controlling the behaviour of the pedestrians typically involves tuning of the system parameters through trial ...
Using Sketching to Control Heterogeneous Groups
(The Eurographics Association, 2015)
The basic methods of interaction in strategy games with regards to controlling groups of units has largely remained the same since the first strategy games were released. Although the control systems in games today are ...