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Interactive Projective Texturing for Non-Photorealistic Shading of Technical 3D Models
(The Eurographics Association, 2013)
This paper presents a novel interactive rendering technique for creating and editing shadings for man-made objects in technical 3D visualizations. In contrast to shading approaches that use intensities computed based on ...
Multi-Perspective Detail+Overview Visualization for 3D Building Exploration
(The Eurographics Association, 2013)
Virtual 3D building models, as key elements of virtual 3D city models, are used in a growing number of application domains, such as geoanalysis, disaster management and architectural planning. Visualization systems for ...
Accurate and Marker-less Head Tracking Using Depth Sensors
(The Eurographics Association, 2013)
Parameterized, high-fidelity 3D surface models can not only be used for rendering animations in the context of Computer Graphics (CG), but have become increasingly popular for analyzing data, and thus making these accessible ...
A Cost Effective, Accurate Virtual Camera System for Games, Media Production and Interactive Visualisation Using Game Motion Controllers
(The Eurographics Association, 2013)
Virtual cameras and virtual production techniques are an indispensable tool in blockbuster filmmaking but due to their integration into commercial motion-capture solutions, they are currently out-of-reach to low-budget and ...
ViewFusion: Correlating Structure and Activity Views for Execution Traces
(The Eurographics Association, 2012)
Visualization of data on structure and related temporal activity supports the analysis of correlations between the two types of data. This is typically done by linked views. This has shortcomings with respect to efficient ...
A New Approach to Explore Integral Field Spectroscopy Data
(The Eurographics Association, 2012)
Integral field spectroscopy (IFS) is a technique that is widely used in astronomy. It gives simultaneously the spectra of each spatial sampling element of a given field, generating a large amount of information that is ...
Fast Scalable k-NN Computation for Very Large Point Clouds
(The Eurographics Association, 2012)
The process of reconstructing virtual representations of large real-world sites is traditionally carried out through the use of laser scanning technology. Recent advances in these technologies led to improvements in precision ...
PED: Pedestrian Environment Designer
(The Eurographics Association, 2016)
Pedestrian simulations have many uses, from pedestrian planning for architecture design through to games and entertainment. However, it is still challenging to efficiently author such simulations, especially for non-technical ...
Using Sketching to Control Heterogeneous Groups
(The Eurographics Association, 2015)
The basic methods of interaction in strategy games with regards to controlling groups of units has largely remained the same since the first strategy games were released. Although the control systems in games today are ...
GKS-94 to SVG: Some Reflections on the Evolution of Standards for 2D Graphics
(The Eurographics Association, 2015)
Activities to define international standards for computer graphics, in particular through ISO/IEC, started in the 1970s. The advent of the World Wide Web has brought new requirements and opportunities for standardization ...