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The Effect of Discretised and Fully Converged Spatialised Sound on Directional Attention and Distraction
(The Eurographics Association, 2010)
A major challenge in Virtual Reality (VR) is to be able to provide interactive rates of realism. However this is very computationally demanding and only recently has high-fidelity rendering become close to interactive rates ...
Selective BRDFs for High Fidelity Rendering
(The Eurographics Association, 2016)
High fidelity rendering systems rely on accurate material representations to produce a realistic visual appearance. However, these accurate models can be slow to evaluate. This work presents an approach for approximating ...
A Calibrated Olfactory Display for High Fidelity Virtual Environments
(The Eurographics Association, 2016)
Olfactory displays provide a means to reproduce olfactory stimuli for use in virtual environments. Many of the designs produced by researchers, strive to provide stimuli quickly to users and focus on improving usability ...