Now showing items 1-7 of 7

    • Computing Curvature Information on 3D Meshes from Cultural Heritage Artifacts 

      López, L.; Torres, J. C.; Soler, F. (The Eurographics Association, 2012)
      The curvature provides essential information about the features of a object surface. This poster presents an operation that makes it possible to generate the curvature information in the CHiSEL system.
    • Enhanced Sphere Tracing 

      Keinert, Benjamin; Schäfer, Henry; Korndörfer, Johann; Ganse, Urs; Stamminger, Marc (The Eurographics Association, 2014)
      In this paper we present several performance and quality enhancements to classical sphere tracing: First, we propose a safe, over-relaxation-based method for accelerating sphere tracing. Second, a method for dynamically ...
    • Lineal Hull: Two Algorithms for Convex Hull 

      Sánchez, M. García; Salas, A. León; Cantero, J. C. Torres (The Eurographics Association, 2012)
      This poster proposes a concept that improves the existing algorithms for convex hull. This concept can be applied whether the initial points are sorted or not. The results show a comparation with Quick-Hull (QH) [BDH96]
    • A Moving Least Squares Method for Implant Model Deformation in Computer Aided Orthopedic Surgery for Fractures of Lower Extremities 

      Ramírez, Esmitt; Coto, Ernesto (The Eurographics Association, 2021)
      Preoperative planning is an essential step before performing any surgical procedure. Computer Aided Orthopedic Surgery (CAOS) systems are extensively used for the planning of surgeries for fractures of lower extremities. ...
    • Perimeter Detection in Sketched Drawings of Polyhedral Shapes 

      Company, Pedro; Varley, Peter A. C.; Plumed, Raquel (The Eurographics Association, 2017)
      This paper describes a new "envelope" approach for detecting object perimeters in line-drawings vectorised from sketches of polyhedral objects. Existing approaches for extracting contours from digital images are unsuitable ...
    • Procedural Modelling of Destructible Materials 

      Gestel, J. van; Bidarra, R. (The Eurographics Association, 2021)
      Traditional content creation for computer games is a costly process. In particular, current techniques for authoring destructible behaviour are often limited to a single object basis. In this paper, we build on previous ...
    • Using Semi-automatic 3D Scene Reconstruction to Create a Digital Medieval Charnel Chapel 

      Shui, Wuyang; Maddock, Steve; Heywood, Peter; Craig-Atkins, Elizabeth; Crangle, Jennifer; Hadley, Dawn; Scott, Rab (The Eurographics Association, 2016)
      The use of a terrestrial laser scanner (TLS) has become a popular technique for the acquisition of 3D scenes in the fields of cultural heritage and archaeology. In this study, a semi-automatic reconstruction technique is ...