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SELF-DELAUNAY MESHES FOR SURFACES
(Dyer, 2010)
In the Euclidean plane, a Delaunay triangulation can be characterized by the requirementthat the circumcircle of each triangle be empty of vertices of all other triangles. For triangulatinga surface S in R3, the Delaunay ...
Measurement-based modeling and fabrication of deformable materials for human faces
(Bickel, 2010)
<p>This thesis investigates the combination of data-driven and physically basedtechniques for acquiring, modeling, and animating deformable materials,with a special focus on human faces. Furthermore, based on these ...
Study of parallel techniques applied to surface reconstruction from unorganized and unoriented point clouds
(Buchart Izaguirre, 2010-12-13)
Nowadays, digital representations of real objects are becoming biggeras scanning processes are more accurate, so the time required for thereconstruction of the scanned models is also increasing.This thesis studies the ...
Real-time High Quality HDR Illumination and Tonemapped Rendering
(Michael, 2010-07-10)
Real-time realistic rendering of a computer generated scene is one of the core research areas in computer graphics as it is required in several applications such as computer games, training simulators, medical and architectural ...
A Stochastic Parallel Method for Real Time Monocular SLAM Applied to Augmented Reality
(Sanchez Tapia, 2010-12-10)
In augmented reality applications, the position and orientation of the observermust be estimated in order to create a virtual camera that renders virtual objectsaligned with the real scene. There are a wide variety of ...
Exploiting Coherence in Lighting and Shading Computations
(Herzog, Robert, 2010-07-01)
Computing global illumination (GI) in virtual scenes becomes increasingly attractive even for real-time applications nowadays. GI delivers important cues inthe perception of 3D virtual scenes, which is important for material ...
Reconsidering Light Transport - Acquisition and Display of Real-World Reflectance and Geometry
(Matthias Hullin, 2010-12-15)
In this thesis, we cover three scenarios that violate common simplifying assumptions about the nature of light transport. We begin with the first ingredient to any 3D rendering: a geometry model. Most 3D scanners require ...
Visual Exploration and Analysisof Perfusion Data
(Oeltze, 2010-08-25)
Perfusionsdaten sind dynamische medizinische Bilddaten, welche den regionalen Blutfluss in Gewebe charakterisieren. Sie besitzen ein großes Potential in der medizinischen Diagnose, da sie, verglichen mit statischen Daten, ...
A Robust Approach to Interactive Virtual Cutting: Geometry and Color
(Pietroni, 2010-05-08)
Interactive simulation of deformable bodies has attracted growing interest in the course of the last decade and, while for a long time it has been limited to applicative domains such as virtual surgery, it is nowadays a ...
Processing of Façade Imagery
(Musialski, 2010)
Modeling and reconstruction of urban environments is currently the subject of intensive research. There is a wide range of possible applications, including virtual environments ...