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Now showing items 14-20 of 20

    • A Peridynamic Perspective on Spring-Mass Fracture 

      Levine, Joshua A.; Bargteil, Adam W.; Corsi, Christopher; Tessendorf, Jerry; Geist, Robert (The Eurographics Association, 2014)
      The application of spring-mass systems to the animation of brittle fracture is revisited. The motivation arises from the recent popularity of peridynamics in the computational physics community. Peridynamic systems can be ...
    • Position-based Elastic Rods 

      Umetani, Nobuyuki; Schmidt, Ryan; Stam, Jos (The Eurographics Association, 2014)
      We present a novel method to simulate complex bending and twisting of elastic rods. Elastic rods are commonly simulated using force based methods, such as the finite element method. These methods are accurate, but do not ...
    • Stable Orthotropic Materials 

      Li, Yijing; Barbic, Jernej (The Eurographics Association, 2014)
      Isotropic Finite Element Method (FEM) deformable object simulations are widely used in computer graphics. Several applications (wood, plants, muscles) require modeling the directional dependence of the material elastic ...
    • SteerFit: Automated Parameter Fitting for Steering Algorithms 

      Berseth, Glen; Kapadia, Mubbasir; Haworth, Brandon; Faloutsos, Petros (The Eurographics Association, 2014)
      In the context of crowd simulation, there is a diverse set of algorithms that model steering. The performance of steering approaches, both in terms of quality of results and computational efficiency, depends on internal ...
    • Steklov-Poincaré Skinning 

      Gao, Ming; Mitchell, Nathan; Sifakis, Eftychios (The Eurographics Association, 2014)
      We introduce a novel and efficient simulation technique for generating physics-based skinning animations of skeleton-driven characters with full support for collision handling. Although physics-based approaches may use a ...
    • Strain Based Dynamics 

      Müller, Matthias; Chentanez, Nuttapong; Kim, Tae-Yong; Macklin, Miles (The Eurographics Association, 2014)
      We propose a new set of constraints within the Position Based Dynamics (PBD) framework that allow the control of strain in directions that are independent of the edge directions of the simulation mesh. Instead of constraining ...
    • View-Dependent Adaptive Cloth Simulation 

      Koh, Woojong; Narain, Rahul; O'Brien, James F. (The Eurographics Association, 2014)
      This paper describes a method for view-dependent cloth simulation using dynamically adaptive mesh refinement and coarsening. Given a prescribed camera motion, the method adjusts the criteria controlling refinement to account ...